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Real time tracking of high speed movements in the context of a table tennis application
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Monterey, CA, USA
SESSION: Spatial tracking, haptics & hardware table of contents
Pages: 192 - 200  
Year of Publication: 2005
ISBN:1-59593-098-1
Authors
Stephan Rusdorf  Chemnitz University of Technology, Chemnitz, Germany
Guido Brunnett  Chemnitz University of Technology, Chemnitz, Germany
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight into different aspects of the simulation. These include collision detection, physical simulation and some aspects of the design of the virtual opponent.Since table tennis is one of the fastest sports the synchronization of the player's movements and the visual output on the projection wall is the most challenging problem to solve. Therefore we analysed the latencies of all subcomponents of our system and designed a prediction method that allows high speed interaction with our application.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Measurement of Delays (ART-protocol, 17.Oct.2003)
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B. Fröhlich, R. Blach, O. Stefani, Implementing Multi-Viewer Stereo Displays, Proc. of WSCG 2005, Feb. 2005, Plzen, Czech Repuplic
 
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S. Rusdorf, M. Lorenz, S. Wölk, G. Brunnett, "Virtualiti3D: A System-Independent, Real Time-Animated, Three-Dimensional Graphical User Interface", Proc. of VIIP 2003, IASTED, Benalm dena, Sept. 8-10, 2003, pp. 955--960.
 
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S. Rusdorf, G. Brunnett, ,A Simple VR-Control Device Using Marker-Based Tracking of the Human Hand", Workshop IEEE VR2004, Chicago, 2004
 
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S. Rusdorf, G. Brunnett, ,Kontextabhängige Steuerung in VR-Umgebungen ohne Verwendung störender Eingabehardware", Workshop, Chemnitz, 2004
 
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Carini J P 1999, http://carini.physics.indiana.edu/E105/spinning-balls.html


Collaborative Colleagues:
Stephan Rusdorf: colleagues
Guido Brunnett: colleagues