| Object deformation and force feedback for virtual chopsticks |
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Virtual Reality Software and Technology
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Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Monterey, CA, USA
SESSION: Spatial tracking, haptics & hardware
table of contents
Pages: 211 - 219
Year of Publication: 2005
ISBN:1-59593-098-1
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Downloads (6 Weeks): 6, Downloads (12 Months): 78, Citation Count: 0
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ABSTRACT
This paper proposes a virtual chopsticks system using force feedback and object deformation with FEM (finite element model). The force feedback model is established by using a leverage based on the correct chopsticks handling manner, and the force is applied to the index and middle finger. The object deformation is obtained in real-time by calculating inverse stiffness matrix beforehand. We performed experiments to compare the hardness of virtual objects. As a result, we found that a recognition rate of almost 100% can be achieved between virtual objects where the logarithmic difference in hardness is 0.4 or more, while lower recognition rates are obtained when the difference in hardness is smaller than this.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Graphical user interfaces (GUI);
Haptic I/O
General Terms:
Experimentation,
Human Factors
Keywords:
FEM,
deformation,
force feedback,
object manipulation,
virtual chopsticks,
virtual environment
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