ACM Home Page
Please provide us with feedback. Feedback
Object deformation and force feedback for virtual chopsticks
Full text PdfPdf (886 KB)
Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Monterey, CA, USA
SESSION: Spatial tracking, haptics & hardware table of contents
Pages: 211 - 219  
Year of Publication: 2005
ISBN:1-59593-098-1
Authors
Yoshifumi Kitamura  Osaka University, Osaka, Japan
Ken'ichi Douko  Osaka University, Osaka, Japan and Hitachi Ltd.
Makoto Kitayama  Osaka University, Osaka, Japan and NTT Data Corporation
Fumio Kishino  Osaka University, Osaka, Japan
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 6,   Downloads (12 Months): 78,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
Save this Article to a Binder    Display Formats: BibTex  EndNote ACM Ref   
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1101616.1101659
What is a DOI?

ABSTRACT

This paper proposes a virtual chopsticks system using force feedback and object deformation with FEM (finite element model). The force feedback model is established by using a leverage based on the correct chopsticks handling manner, and the force is applied to the index and middle finger. The object deformation is obtained in real-time by calculating inverse stiffness matrix beforehand. We performed experiments to compare the hardness of virtual objects. As a result, we found that a recognition rate of almost 100% can be achieved between virtual objects where the logarithmic difference in hardness is 0.4 or more, while lower recognition rates are obtained when the difference in hardness is smaller than this.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
D. Zeltzer, S. Pieper and D. Sturman: An integrated graphical simulation platform, Proc. of Graphics Interface '89, pp. 266--274 (1989).
2
 
3
 
4
5
6
 
7
T. Massie, K. Salisbury: PHANToM haptic interface: a device for probing virtual objects, 1994 Intl. Mech. Eng. Cong. And Expo. Chicago, IL, pp. 1106--1111 (1994).
 
8
Tactile information for heightened reality - using an ultrasonic motor to simulate the reaction force of a barrier, Nikkei Mechanical, No. 474 (1996) (in Japanese).
 
9
10
 
11
M. Ishii and M. Sato: A 3D spatial interface device using tensed strings, Presence, Vol. 3, No. 1, pp. 81--86 (1994).
 
12
 
13
M. L. Turner, D. H. Gomez, M. R. Tremblay and M. R. Cutkosky: Preliminary tests of an arm-grounded haptic feedback device in telemanipulation, Proc. of the ASME Dynamic Systems and Control Division, DSC-Vol. 64, pp.145--149 (1998).
 
14
M. A. Srinivasan and R. H. Lamotte: The impact of visual information on the haptic perception of stiffness in virtual environments, Proceedings of the ASME Dynamic Systems and Control Division, DSC-Vol. 58, pp. 555--559 (1996).
 
15
H. Sasaki and K. Fujita: An experimental study of the contributions and changes resulting from visual information in the representation of hardness using force feedback devices, Journal of the Virtual Reality Society of Japan, Vol. 5, No. 1, pp. 795--802 (2000) (in Japanese).
 
16
 
17
 
18
K. Hirota and T. Kaneko: Haptic representation of elastic object; Presence, Vol. 10, No. 5, pp. 525--536 (2001).
 
19
 
20
 
21
K. Fujita: Construction and evaluation of an experimental glove-type device for indicating the hardness of virtual objects, IEICE Journal, Vol. J81-D, No. 10, pp. 2394--2400 (1998) (in Japanese).
 
22
M. Mitchell and J. Corr.: The complete idiot's guide to etiquette. Alpha Books, New York (1996).
 
23
H. Takahashi: Force feedback and precision of NURBS surfaces, Journal of the Virtual Reality Society of Japan, Vol. 3, No. 3, pp. 99--105 (1998) (in Japanese).
 
24
M. Yagawa and S. Yoshimura: Computational Dynamics and CAE series 1 - the Finite Element Method, Baihuukan (1991) (in Japanese).
 
25

Collaborative Colleagues:
Yoshifumi Kitamura: colleagues
Ken'ichi Douko: colleagues
Makoto Kitayama: colleagues
Fumio Kishino: colleagues