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Efficient compression and delivery of stored motion data for avatar animation in resource constrained devices
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Monterey, CA, USA
SESSION: Virtual people & scalable worlds table of contents
Pages: 235 - 243  
Year of Publication: 2005
ISBN:1-59593-098-1
Authors
Siddhartha Chattopadhyay  University of Georgia, Athens, GA
Suchendra M. Bhandarkar  University of Georgia, Athens, GA
Kang Li  University of Georgia, Athens, GA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 44,   Citation Count: 3
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ABSTRACT

Animation of Virtual Humans (avatars) is done typically using motion data files that are stored on a client or streaming motion data from a server. Several modern applications require avatar animation in mobile networked virtual environments comprising of power constrained clients such as PDAs, Pocket-PCs and notebook PCs operating in battery mode. These applications call for efficient compression of the motion animation data in order to conserve network bandwidth, and save power at the client side during data reception and motion data reconstruction from the compressed file. In this paper, we have proposed and implemented a novel file format, termed the Quantized Motion Data (QMD) format, which enables significant, though lossy, compression of the motion data. The motion distortion resulting from the reconstructed motion from the QMD file is minimized by intelligent use of the hierarchical structure of the skeletal avatar model. The compression gained by using the QMD files for the motion data is more than twice achieved via standard MPEG-4 compression using a pipeline comprising of quantization, predictive encoding and arithmetic coding. In addition, considerably fewer CPU cycles are needed to reconstruct the motion data from the QMD files compared to motion data compressed using the MPEG-4 standard.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Siddhartha Chattopadhyay: colleagues
Suchendra M. Bhandarkar: colleagues
Kang Li: colleagues