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On the cost-ineffectiveness of redundancy in commercial P2P computing
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Source Conference on Computer and Communications Security archive
Proceedings of the 12th ACM conference on Computer and communications security table of contents
Alexandria, VA, USA
SESSION: Security for diffuse computing table of contents
Pages: 280 - 288  
Year of Publication: 2005
ISBN:1-59593-226-7
Authors
Matthew Yurkewych  University of Massachusetts, Amherst, MA
Brian N. Levine  University of Massachusetts, Amherst, MA
Arnold L. Rosenberg  University of Massachusetts, Amherst, MA
Sponsors
SIGSAC: ACM Special Interest Group on Security, Audit, and Control
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated for work). We study the cost of implementing redundant task allocation (redundancy, for short) as a means of preventing cheating. Under the assumption that clients are motivated solely by the desire to maximize expected profit, we prove that, within this framework, redundancy is cost effective only when collusion among clients, including the Sybil attack, can be prevented. We show that in situations where this condition cannot be met, non-redundant task allocation is much less costly than redundancy.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Matthew Yurkewych: colleagues
Brian N. Levine: colleagues
Arnold L. Rosenberg: colleagues