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Framework for evaluation of networked mobile games

Published: 10 October 2005 Publication History

Abstract

In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components acts as a detailed representation of real-world characteristics. The combination of these models allows a realistic modeling of mobile gaming scenarios. The main contribution of our approaches is a new class of mobility models, which are purely based on strategies derived from real-world scenarios. This allows us to simulate the behavior and the movement of users and groups, and the communication aspects, and thus, it facilitates a creation of test beds for mobile applications. These simulated users interact, e.g. communicate, with each other and are able to move purposeful as well as to build groups spontaneously depending on the similarity of their goals or individual strategies. The paper presents an analytic discussion of the framework, its architecture, and the current state of its implementation.

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    cover image ACM Other conferences
    NetGames '05: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
    October 2005
    164 pages
    ISBN:1595931562
    DOI:10.1145/1103599
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 10 October 2005

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    Author Tags

    1. evaluation of games
    2. mobile gaming
    3. mobility models
    4. simulation

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    • (2018)Reliable User Datagram Protocol as a Solution to Latencies in Network GamesElectronics10.3390/electronics71102957:11(295)Online publication date: 2-Nov-2018
    • (2013)Mobility Models for Multihop Wireless NetworksAd Hoc Mobile Wireless Networks10.1201/b13094-9(255-274)Online publication date: 7-Feb-2013
    • (2010)Virtual Game-Driven Mobility Models DescriptionHandbook of Mobile Ad Hoc Networks for Mobility Models10.1007/978-1-4419-6050-4_35(857-875)Online publication date: 30-Aug-2010
    • (2008)Playing different games on different phonesProceedings of the 10th international conference on Human computer interaction with mobile devices and services10.1145/1409240.1409296(391-394)Online publication date: 2-Sep-2008
    • (2008)Improving end-to-end quality-of-service in online multi-player wireless gaming networksComputer Communications10.1016/j.comcom.2008.02.02531:11(2685-2698)Online publication date: 1-Jul-2008
    • (2006)Analyzing the impact of mobility in ad hoc networksProceedings of the 2nd international workshop on Multi-hop ad hoc networks: from theory to reality10.1145/1132983.1132991(39-46)Online publication date: 26-May-2006
    • (2006)Mobile phone gaming (a follow-up survey of the mobile phone gaming sector and its users)Proceedings of the 5th international conference on Entertainment Computing10.1007/11872320_35(292-297)Online publication date: 20-Sep-2006

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