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FreeRank: implementing independent ranking service for multiplayer online games

Published:10 October 2005Publication History

ABSTRACT

Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightly coupled with game applications of client-server architectures. In this paper, a novel scheme named FreeRank is proposed as a ranking service independent to specific architecture and detailed implementation of each individual game application. Based on a certificate-based framework and a reputation-based score-computing algorithm. FreeRank resolves the challenge of cheating prevention. Preliminary analysis and simulation results show that FreeRank is feasible and effective.

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        cover image ACM Other conferences
        NetGames '05: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
        October 2005
        164 pages
        ISBN:1595931562
        DOI:10.1145/1103599

        Copyright © 2005 ACM

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        Publication History

        • Published: 10 October 2005

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