| Enhanced illumination of reconstructed dynamic environments using a real-time flame model |
| Full text |
Pdf
(345 KB)
|
| Source
|
Computer graphics, virtual reality, visualisation and interaction in Africa
archive
Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
table of contents
Cape Town, South Africa
SESSION: Rendering I
table of contents
Pages: 31 - 40
Year of Publication: 2006
ISBN:1-59593-288-7
|
|
Authors
|
|
| Sponsor |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 2, Downloads (12 Months): 58, Citation Count: 1
|
|
|
ABSTRACT
The goal of interactive walkthroughs in three dimensional computer reconstructions is to give people a sensation of immersion in different sites at different periods. Realism of these walkthroughs is achieved not only with detailed 3D models but also with a correct illumination regarding the means of lighting in those times. Working on the enhancement of the visual appearance of the computer reconstruction of the Gallo-Roman forum of Bavay, we propose a model that reproduces the shape, animation and illumination of simple flames produced by candles and oil lamps in real-time. Flame dynamics is simulated using a Navier-Stokes equation solver animating particle skeletons. Its shape is obtained using those particles as control points of a NURBS surface. The photometric distribution of a real flame is captured by a spectrophotometer and stored into a photometric solid. This one is used as a spherical texture in a pixel shader to compute accurately the illumination produced by the flame in any direction. Our model is compatible with existing shadow algorithms and designed to be easily incorporated in any cultural heritage real-time application.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
Philippe Beaudoin , Sébastien Paquet , Pierre Poulin, Realistic and controllable fire simulation, No description on Graphics interface 2001, p.159-166, June 07-09, 2001, Ottawa, Ontario, Canada
|
| |
3
|
W. L. Briggs. A Multigrid Tutorial. SIAM Books, 1987.
|
 |
4
|
|
 |
5
|
|
| |
6
|
|
| |
7
|
|
| |
8
|
W. Hackbusch. Multi-grid methods and applications. Springer Verlag, 1985.
|
| |
9
|
J.-M. Hasenfratz, M. Lapierre, N. Holzschuch, and F. Sillion. A survey of real-time soft shadows algorithms. In Eurographics. Eurographics, Eurographics, 2003. State-of-the-Art Report.
|
| |
10
|
|
| |
11
|
|
| |
12
|
|
 |
13
|
|
 |
14
|
|
 |
15
|
|
| |
16
|
D. Pszczolkowska. Visual model of fire. In E. A. 2004, editor, Eurographics 2004 Short Presentations, Warsaw University of Technology Poland, 2004.
|
| |
17
|
J. Raczkowski. Visual simulation and animation of a laminar candle flame. In International Conference On Image Processing and Computer Graphics, 1996.
|
 |
18
|
|
| |
19
|
|
| |
20
|
|
 |
21
|
|
| |
22
|
J. Stam. Real-time fluid dynamics for games. In Proceedings of the Game Developer Conference, 2003.
|
 |
23
|
|
 |
24
|
Veronica Sundstedt , Alan Chalmers , Philippe Martinez, High fidelity reconstruction of the ancient Egyptian temple of Kalabsha, Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, November 03-05, 2004, Stellenbosch, South Africa
[doi> 10.1145/1029949.1029970]
|
| |
25
|
X. Wei, W. Li, K. Mueller, and A. Kaufman. Simulating fire with texture splats, 2002.
|
| |
26
|
Z. Yamauti. Theory of field of illumination. Technical Report 339, Researches of the Electrotechnical Laboratory, Ministry of Communications, Tokyo, Japan, Oct. 1932.
|
| |
27
|
E. Zeghers. Radiosité spectrale et sources directionnelles: application à l'éclairage des tunnels routiers. PhD thesis, IRISA, Rennes, France, 1997.
|
CITED BY
|
Mashhuda Glencross , Alan G. Chalmers , Ming C. Lin , Miguel A. Otaduy , Diego Gutierrez, Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
|
|