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Tangicam: exploring observation tools for children
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Source Interaction Design and Children archive
Proceedings of the 2005 conference on Interaction design and children table of contents
Boulder, Colorado
Pages: 95 - 102  
Year of Publication: 2005
ISBN:1-59593-096-5
Authors
Jean-Baptiste Labrune  Université Paris Sud, France
Wendy Mackay  Université Paris Sud, France
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes the design and early evaluation of the Tangicam, or tangible camera, a mobile device for children to capture and edit realistic pictures and videos. Our first experimental results show that the affordances of the Tangicam allow imitation learning and free playing in a context of tangible and augmented reality. Our goal is to create a simple and robust observation system that lets children produce narratives based on situated [51] video, audio and sensor data. We also want to explore how these temporal structures may allow children to describe themselves, other children or natural phenomena and how such situated time series may help develop new forms of synaesthetic and intersubjective constructions.


REFERENCES

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Collaborative Colleagues:
Jean-Baptiste Labrune: colleagues
Wendy Mackay: colleagues