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ABSTRACT
This paper describes the design and early evaluation of the Tangicam, or tangible camera, a mobile device for children to capture and edit realistic pictures and videos. Our first experimental results show that the affordances of the Tangicam allow imitation learning and free playing in a context of tangible and augmented reality. Our goal is to create a simple and robust observation system that lets children produce narratives based on situated [51] video, audio and sensor data. We also want to explore how these temporal structures may allow children to describe themselves, other children or natural phenomena and how such situated time series may help develop new forms of synaesthetic and intersubjective constructions.
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Kirsten Boehner , Janet Vertesi , Phoebe Sengers , Paul Dourish, How HCI interprets the probes, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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