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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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James D. Foley , Richard L. Phillips , John F. Hughes , Andries van Dam , Steven K. Feiner, Introduction to Computer Graphics, Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1994
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Steve Cunningham , Judith R. Brown , Robert P. Burton , Mark Ohlson, Varieties of computer graphics courses in computer science, Proceedings of the nineteenth SIGCSE technical symposium on Computer science education, p.313-313, February 25-26, 1988, Atlanta, Georgia, United States
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Rosalee Wolfe, "Bringing the Introductory Computer Graphics Course into the 21st Century, " Proceedings of the Graphics and Visualization Education (GVE'99) Workshop. pp. 3--6, 1999.
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Scott Grissom , Bill Kubitz , Jack Bresenham , G. Scott Owen , Dino Schweitzer, Approaches to teaching computer graphics (abstract), Proceedings of the twenty-sixth SIGCSE technical symposium on Computer science education, p.382-383, March 02-04, 1995, Nashville, Tennessee, United States
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Lew Hitchner , Steve Cunningham , Scott Grissom , Rosalee Wolfe, Computer graphics: the introductory course grows up, The proceedings of the thirtieth SIGCSE technical symposium on Computer science education, p.341-342, March 24-28, 1999, New Orleans, Louisiana, United States
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K. Sung, and P. Shirley, "A Top-Down Approach to Teaching Introductory Computer Graphics," Computer & Graphics, Vol. 28, Issue 3, PP. 383--391, June 2004 2004 (full-length paper based on ACM SIGGRAPH 2003 Educator's Program Conference Paper).
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CITED BY 4
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Peter Shirley , Kelvin Sung , Erik Brunvand , Alan Davis , Steven Parker , Solomon Boulos, Rethinking graphics and gaming courses because of fast ray tracing, ACM SIGGRAPH 2007 educators program, August 05-09, 2007, San Diego, California
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Peter Shirley , Kelvin Sung , Erik Brunvand , Alan Davis , Steven Parker , Solomon Boulos, Education: Fast ray tracing and the potential effects on graphics and gaming courses, Computers and Graphics, v.32 n.2, p.260-267, April, 2008
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