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Incremental game development in an introductory programming course
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Source ACM Southeast Regional Conference archive
Proceedings of the 33rd annual on Southeast regional conference table of contents
Clemson, South Carolina
SESSION: Computer science education table of contents
Pages: 170 - 175  
Year of Publication: 1995
ISBN:0-89791747-2
Author
Mark A. Holliday  Western Carolina University, Cullowhee, NC
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 27,   Citation Count: 0
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ABSTRACT

The enthusiasm students have for playing computer games can be used in an introductory programming course to increase the enthusiasm and attention that students have for developing problem solving and programming skills. This paper reports on a successful experience using incremental development of two computer games, Master Mind and Minesweeper, in the programming assignments of such a course. By the end of one semester of programming instruction the students are able to design and implement programs of functionality equivalent to well-known commercial games. The incremental game development technique can be used either in a procedure-oriented course or in an object-oriented course; assignment sequences for both type courses are presented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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R. Decker and S. Hirshfield, "Top Down Teaching: Object-Oriented Programming in CS 1", Proc. Twenty-Fourth SIGCSE Tech. Symp. on Comp. Sci. Educ., SIGCSE Bulletin, vol. 25, no. 1, pp. 270--273, March 1993.
 
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R. Decker and S. Hirshfield, The Object Concept, PWS Publishing, Boston, MA, 1994.
 
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H. Greenside, personal communcation, 1993.
 
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R.E. Pattis, "The "Procedures Early" Approach in CS 1: A Heresy", Proc. Twenty-Fourth SIGCES Tech. symp. on Comp. Sci. Educ., SIGCSE Bulletin, vol. 25, no. 1, pp. 122--126, March 1993.
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