ACM Home Page
Please provide us with feedback. Feedback
Prototyping retractable string-based interaction techniques for dual-display mobile devices
Full text PdfPdf (877 KB)
Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human Factors in computing systems table of contents
Montréal, Québec, Canada
SESSION: Interaction methods table of contents
Pages: 369 - 372  
Year of Publication: 2006
ISBN:1-59593-372-7
Authors
Gabor Blasko  Columbia University, Department of Computer Science, New York City, NY
Chandra Narayanaswami  IBM T.J. Watson Research Center, Hawthorne, NY
Steven Feiner  Columbia University, Department of Computer Science, New York City, NY
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 15,   Downloads (12 Months): 90,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
Save this Article to a Binder    Display Formats: BibTex  EndNote ACM Ref   
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1124772.1124827
What is a DOI?

ABSTRACT

Accessing information on mobile and wearable devices often requires the user's visual attention, and the precise operation of virtual or physical widgets. However, these interactions may sometimes be too time-consuming and socially inappropriate. To address this, we introduce a novel input/output device that is based on the manipulation of a retractable string in a polar coordinate frame. Depending on how the user pulls the string from its enclosure--to a particular length, at a particular angle--various system features may be directly accessed. Furthermore, we present our concept for a 1D pixel array, embedded in the string that may be used as a secondary 1D display. Since it is possible to unwind the display itself and trigger functionality with a single pull, information may be accessed and presented quickly, and perceived at a glance. We present scenarios for how the string input/output device may be used in conjunc-tion with the mobile device's primary 2D display and describe our augmented reality proof-of-concept prototype.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Twiddler2 by HandyKey Corporation URL: http://www.handykey.com/
2
3
 
4
5
 
6
7
 
8
Kulik, A., Paneque, D., and Hochstrate, J., Vectorix: A Low-Tech Mechanical Tracking System, Proc. IEEE VR Workshop: Beyond Wand and Glove Based Interac-tion, 2004, pp. 25--27.
 
9
 
10
 
11

Collaborative Colleagues:
Gabor Blasko: colleagues
Chandra Narayanaswami: colleagues
Steven Feiner: colleagues