ABSTRACT
Information worlds continue to grow, posing daunting challenges for interfaces. This paper tries to increase our understanding of approaches to the problem, building on the Generalized Fisheye View framework. Three issues are discussed. First a number of existing techniques are unified by the commonality of what they show, certain fisheye-related subsets, with the techniques differing only in how they show those subsets. Then the elevated importance of these subsets, and their generality, is used to discuss the possibility of non-visual fisheye-views, to attack problems not so amenable to visualization. Finally, several models are given for why these subsets might be important in user interactions, with the goal of better informing design rationales.
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Index Terms
- A fisheye follow-up: further reflections on focus + context
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