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Interactive simulation of one-dimensional flexible parts
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Source ACM Symposium on Solid and Physical Modeling archive
Proceedings of the 2006 ACM symposium on Solid and physical modeling table of contents
Cardiff, Wales, United Kingdom
SESSION: Simulation techniques table of contents
Pages: 95 - 103  
Year of Publication: 2006
ISBN:1-59593-358-1
Authors
Mireille Grégoire  DaimlerChrysler Research and Technology
Elmar Schömer  Johannes Gutenberg Universität Mainz, Germany
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 41,   Citation Count: 4
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ABSTRACT

Computer simulations play an ever growing role for the development of automotive products. Assembly simulation, as well as many other processes, are used systematically even before the first physical prototype of a vehicle is built in order to check whether particular components can be assembled easily or whether another part is in the way. Usually, this kind of simulation is limited to rigid bodies. However, a vehicle contains a multitude of flexible parts of various types: cables, hoses, carpets, seat surfaces, insulations, weatherstrips... Since most of the problems using these simulations concern one-dimensional components and since an intuitive tool for cable routing is still needed, we have chosen to concentrate on this category, which includes cables, hoses and wiring harnesses.This paper presents an interactive, real-time, numerically stable and physically accurate simulation tool for one-dimensional components. The modeling of bending and torsion follows the Cosserat model and is implemented with a generalized spring-mass system with a mixed coordinate system which features usual space coordinates for the positions of the points and quaternions for the orientation of the segments joining them. This structure allows us to formulate the springs based on the coordinates that are most appropriate for each type of interaction and leads to a banded system that is then solved iteratively with an energy minimizing algorithm.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Antman, S. S. 1995. Nonlinear Problems of Elasticity, vol. 107 of Applied Mathematical Sciences. Springer Verlag.
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Buck, M., and Schömer, E. 1998. Interactive rigid body manipulation with obstacle contacts. Journal of Visualization and Computer Animation 9, 243--257.
 
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Finckh, H., Stegmaier, T., and Planck, P. H., 2004. Numerische Simulation der mechanischen Eigenschaften textiler Flächengebilde - Gewebeherstellung.
 
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Goss, V. G. A., Van Der Heijden, G. H. M., Thompson, J. M. T., and Neukirch, S., 2005. Experiments on snap buckling, hysteresis and loop formation in twisted rods.
 
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Hergenroether, E., and Daehne, P., 2000. Real-time virtual cables based on kinematic simulation.
 
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Loock, A., and Schömer, E. 2001. A virtual environment for interactive assembly simulation: From rigid bodies to de-formable cables. In 5th World Multiconference on Systemics, Cybernetics and Informatics (SCI'01), vol. 3, 325--332.
 
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Pai, D. K. 2002. Strands: Interactive simulation of thin solids using cosserat models. Comput. Graph. Forum 21, 3, 347--352.
 
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Rubin, M. B. 2000. Cosserat Theories: Shells, Rods and Points. Kluwer Academic Publ., Dordrecht,.
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Collaborative Colleagues:
Mireille Grégoire: colleagues
Elmar Schömer: colleagues