| Ray shooting and intersection searching amidst fat convex polyhedra in 3-space |
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Annual Symposium on Computational Geometry
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Proceedings of the twenty-second annual symposium on Computational geometry
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Sedona, Arizona, USA
SESSION: Session 4 (monday, june 5th--4:40-5:40 pm)
table of contents
Pages: 88 - 94
Year of Publication: 2006
ISBN:1-59593-340-9
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Downloads (6 Weeks): 5, Downloads (12 Months): 47, Citation Count: 0
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ABSTRACT
We present a data structure for ray-shooting queries in a set of convex fat polyhedra of total complexity n in R3. The data structure uses O(n2+ε) storage and preprocessing time, and queries can be answered in O(log2 n) time. A trade-off between storage and query time is also possible: for any m with n < m < n2, we can construct a structure that uses O(m1+ε) storage and preprocessing time such that queries take O((n/√m)log2 n) time.We also describe a data structure for simplex intersection queries in a set of n convex fat constant-complexity polyhedra in R3. For any m with n < m < n3, we can construct a structure that uses O(m1+ε) storage and preprocessing time such that all polyhedra intersecting a query simplex can be reported in O((n/m1/3)log n+k) time, where k is the number of answers.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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