| A case study of tangible flags: a collaborative technology to enhance field trips |
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Interactive Design And Children
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Proceedings of the 2006 conference on Interaction design and children
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Tampere, Finland
SESSION: Outdoors and ubiquity
table of contents
Pages: 1 - 8
Year of Publication: 2006
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Authors
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Gene Chipman
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University of Maryland, College Park, MD
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Allison Druin
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University of Maryland, College Park, MD
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Dianne Beer
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National Park Service, Rock Creek Park, Washington, D.C.
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Jerry Alan Fails
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University of Maryland, College Park, MD
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Mona Leigh Guha
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University of Maryland, College Park, MD
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Sante Simms
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University of Maryland, College Park, MD
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Downloads (6 Weeks): 2, Downloads (12 Months): 73, Citation Count: 2
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ABSTRACT
This paper describes research that investigates the use of a technology designed to support young children's collaborative artifact creation in outdoor environments. Collaboration while creating knowledge artifacts is an important part of children's learning, yet it can be limited while exploring outdoors. The construction of a joint representation often occurs in the classroom after the experience, where further investigation and observation of the environment is not possible. This paper describes a research study where collaborative technology was developed, used by children, and evaluated in an authentic setting --- a U.S. National Park.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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