ACM Home Page
Please provide us with feedback. Feedback
An ecological approach to children's playground props
Full text PdfPdf (101 KB)
Source Interactive Design And Children archive
Proceedings of the 2006 conference on Interaction design and children table of contents
Tampere, Finland
SESSION: Exploring real, virtual and collaborative spaces table of contents
Pages: 117 - 120  
Year of Publication: 2006
Author
Susanne Seitinger  Smart Cities Group, Cambridge, MA
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 8,   Downloads (12 Months): 73,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
Save this Article to a Binder    Display Formats: BibTex  EndNote ACM Ref   
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1139073.1139103
What is a DOI?

ABSTRACT

This paper describes an ecological approach to designing children's play props. By studying the world with the help of intermediary objects, children learn about the physical and "mythical" characteristics of their three-dimensional surroundings through physically active play. Starting from the universal pull-along toy as inspiration, a new category of space explorer emerges that interacts with children as they engage their outdoor play environment. Early design experiences are described and directions for future research are given.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Ackermann, E. The agency model of transactions in Montangero, J. and Tryphon, A. eds. Pyschologie Génétique et Sciences Cognitives. Fondation Archives Jean Piaget, Université de Genève, Switzerland, 1991, 63--73.
2
 
3
Brosterman, N. Inventing Kindergarten. New York, NY: H. N. Abrams, 1997.
 
4
Caldwell, L. B. Bringing the Reggio Emilia Approach Home: An Innovative Approach to Early Childhood Education. Teachers College Press, New York, 1997.
 
5
 
6
Garvey, C. Play. Harvard University Press, Cambridge MA, USA, 1977, 41.
 
7
Gerhardt, L. Moving and Knowing: The Young Child Orients Himself in Space. Englewood, N.J, Prentice Hall, 1977.
 
8
Granott Farber, N. Puzzled minds and weird creatures: spontaneous inquiry and phases in knowledge construction, in Constructionist Learning. MIT Media Laboratory. Cambridge, MA, 1990, http://lcs.www.media.mit.edu/groups/el/elmemo/14-90memo/
 
9
Heseltine, P. and Holborn, J. Playgrounds: The Planning, Design and Construction of Play Environments. Mitchell, London, 1987.
 
10
Hutt, C. Exploration and play in children, in J. S. Bruner, A. Jolly, and K. Sylvia, Eds. Play: Its Role in Development and Evolution. New York, Basic Books, 1977, 202--215.
 
11
Lund, H. H., Klitboo, T. and Jessen, C. Playware technology for physically activating play. Artificial Life and Robotics 9, 4 (December 2005), 165--174.
 
12
Monaco, James. Understanding Film, 3rd edition. New York: Oxford University Press, 2000: 160.
 
13
Parés, N., Carreras, A. and Jaume, D. Generating meaning through interaction in a refreshing interactive water installation for children, in Proceedings of IDC'05 (Boulder, CO, June 2005).
 
14
Pellegrini, A. D. and Smith, P. K., Physical activity play: the nature and function of a neglected aspect of play. Child Development 69, 3 (June 1998), 577--598.
 
15
Piaget, J. The Child's Conception of the World. Littlefield Adams, Savage, MD, USA, 1951.
16
17
 
18
Toy Robots Initiative, Carnegie Mellon University, www.cs.cmu.edu/~illah/EDUTOY/, Personal Exploration Rover, www.cs.cmu.edu/~personalrover/PER/index.html
 
19
Turkle, S. Second Self. 2nd ed. MIT Press, Cambridge, MA, USA, 2004.