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"Numeri e Macchine": a virtual museum to learn the history of computing

Published: 26 June 2006 Publication History

Abstract

Considering a historical perspective may be not only, in Knuth's witty words [?], "one of the ways to help make computer science respectable," but also a valuable tool for education purposes. After outlining the main reasons for teaching the history of computing, in this paper we present a virtual museum on the subject, addressed to Italian students, developed in a cooperative project engaging both university and school teachers. It is meant first of all as an opportunity to experiment a learning environment suitable to explore the cultural roots of computer science, especially in the school ages. We are now planning classroom experiences to assess this tool, as well as proposing it in a curricular course on the history of computer science for training secondary school teachers.

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  • (2015)Experiencing Early User InterfacesProceedings, Part II, of the 4th International Conference on Design, User Experience, and Usability: Users and Interactions - Volume 918710.1007/978-3-319-20898-5_18(184-195)Online publication date: 2-Aug-2015
  • (2013)Using Events from the Past to Inform the FutureMaking the History of Computing Relevant10.1007/978-3-642-41650-7_14(144-148)Online publication date: 2013
  • (2011)A virtual museum of computing historyProceedings of the Thirteenth Australasian Computing Education Conference - Volume 11410.5555/2459936.2459946(79-86)Online publication date: 17-Jan-2011
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cover image ACM Conferences
ITICSE '06: Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
June 2006
390 pages
ISBN:1595930558
DOI:10.1145/1140124
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 26 June 2006

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  1. computing history
  2. courseware
  3. instructional technologies
  4. secondary education

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View all
  • (2015)Experiencing Early User InterfacesProceedings, Part II, of the 4th International Conference on Design, User Experience, and Usability: Users and Interactions - Volume 918710.1007/978-3-319-20898-5_18(184-195)Online publication date: 2-Aug-2015
  • (2013)Using Events from the Past to Inform the FutureMaking the History of Computing Relevant10.1007/978-3-642-41650-7_14(144-148)Online publication date: 2013
  • (2011)A virtual museum of computing historyProceedings of the Thirteenth Australasian Computing Education Conference - Volume 11410.5555/2459936.2459946(79-86)Online publication date: 17-Jan-2011
  • (2024)Computados: Um jogo de tabuleiro para auxiliar no ensino aprendizagem de História da ComputaçãoAnais do XXIII Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2024)10.5753/sbgames.2024.240752(1385-1396)Online publication date: 30-Sep-2024

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