| The impact of pre-patterns on the design of digital home applications |
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Symposium on Designing Interactive Systems
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Proceedings of the 6th conference on Designing Interactive systems
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University Park, PA, USA
SESSION: The home
table of contents
Pages: 189 - 198
Year of Publication: 2006
ISBN:1-59593-367-0
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Authors
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T. Scott Saponas
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University of Washington, Seattle, WA
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Madhu K. Prabaker
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Carnegie Mellon University, Pittsburgh, PA
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Gregory D. Abowd
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Georgia Institute of Technology, Atlanta, GA
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James A. Landay
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University of Washington, Seattle, WA, and Intel Research Seattle, Seattle, WA
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Downloads (6 Weeks): 11, Downloads (12 Months): 111, Citation Count: 1
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ABSTRACT
Recent research suggests design pre-patterns, structured collections of evidence-based research and design knowledge, provide a useful resource for design activities in emerging application domains. This paper extends previous research by exploring the impact of pre-patterns and tools to support pre-pattern exploration for the domain of ubiquitous computing in the home. We conducted an empirical study of 44 designers engaged in a two hour concentrated brainstorming and design task for the home of the future. Our results show pre-patterns are an easily adopted resource for designers that can impact even the earliest of design activities. We also provide insights for future development of pre-patterns based on designer feedback.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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