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The impact of pre-patterns on the design of digital home applications
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Source Symposium on Designing Interactive Systems archive
Proceedings of the 6th conference on Designing Interactive systems table of contents
University Park, PA, USA
SESSION: The home table of contents
Pages: 189 - 198  
Year of Publication: 2006
ISBN:1-59593-367-0
Authors
T. Scott Saponas  University of Washington, Seattle, WA
Madhu K. Prabaker  Carnegie Mellon University, Pittsburgh, PA
Gregory D. Abowd  Georgia Institute of Technology, Atlanta, GA
James A. Landay  University of Washington, Seattle, WA, and Intel Research Seattle, Seattle, WA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Recent research suggests design pre-patterns, structured collections of evidence-based research and design knowledge, provide a useful resource for design activities in emerging application domains. This paper extends previous research by exploring the impact of pre-patterns and tools to support pre-pattern exploration for the domain of ubiquitous computing in the home. We conducted an empirical study of 44 designers engaged in a two hour concentrated brainstorming and design task for the home of the future. Our results show pre-patterns are an easily adopted resource for designers that can impact even the earliest of design activities. We also provide insights for future development of pre-patterns based on designer feedback.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
T. Scott Saponas: colleagues
Madhu K. Prabaker: colleagues
Gregory D. Abowd: colleagues
James A. Landay: colleagues