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Superflick: a natural and efficient technique for long-distance object placement on digital tables
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Source ACM International Conference Proceeding Series; Vol. 137 archive
Proceedings of Graphics Interface 2006 table of contents
Quebec, Canada
SESSION: Gesture and interaction table of contents
Pages: 163 - 170  
Year of Publication: 2006
ISBN ~ ISSN:0713-5424 , 1-56881-308-2
Authors
Adrian Reetz  University of Saskatchewan, Saskatoon, Canada
Carl Gutwin  University of Saskatchewan, Saskatoon, Canada
Tadeusz Stach  University of Saskatchewan, Saskatoon, Canada
Miguel Nacenta  University of Saskatchewan, Saskatoon, Canada
Sriram Subramanian  University of Saskatchewan, Saskatoon, Canada
Sponsor
CHCCS : The Canadian Human-Computer Communications Society
Publisher
Canadian Information Processing Society  Toronto, Ont., Canada, Canada
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ABSTRACT

Moving objects past arms' reach is a common action in both real-world and digital tabletops. In the real world, the most common way to accomplish this task is by throwing or sliding the object across the table. Sliding is natural, easy to do, and fast: however, in digital tabletops, few existing techniques for long-distance movement bear any resemblance to these real-world motions. We have designed and evaluated two tabletop interaction techniques that closely mimic the action of sliding an object across the table. Flick is an open-loop technique that is extremely fast. Superflick is based on Flick, but adds a correction step to improve accuracy for small targets. We carried out two user studies to compare these techniques to a fast and accurate proxy-based technique, the radar view. In the first study, we found that Flick is significantly faster than the radar for large targets, but is inaccurate for small targets. In the second study, we found no differences between Superflick and radar for either time or accuracy. Given the simplicity and learnability of flicking, our results suggest that throwing-based techniques have promise for improving the usability of digital tables.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Baudisch, P., Cutrell, E., Robbins, D., Czerwinski, M., Tandler, P. Bederson, B., and Zierlinger, A., Drag-and-Pop and Drag-and-Pick: Techniques for Accessing Remote Screen Content on Touch- and Pen-operated Systems, Proceedings of Interact 2003, 57--64.
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Moyle, M., and Cockburn, A., Analyzing Mouse and Pen Flick Gestures., Proceedings of the SIGCHI-NZ Symposium On Computer-Human Interaction, Hamilton, New Zealand, 2002, 266--267.
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Scott, S., Grant, K., and Mandryk, R., System Guidelines for Colocated, Collaborative Work on a Tabletop Display, Proceedings of ECSCW 2003, 159--178.
 
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Collaborative Colleagues:
Adrian Reetz: colleagues
Carl Gutwin: colleagues
Tadeusz Stach: colleagues
Miguel Nacenta: colleagues
Sriram Subramanian: colleagues