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Implementing the render cache and the edge-and-point image on graphics hardware
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Source ACM International Conference Proceeding Series; Vol. 137 archive
Proceedings of Graphics Interface 2006 table of contents
Quebec, Canada
SESSION: GPU rendering table of contents
Pages: 211 - 217  
Year of Publication: 2006
ISBN ~ ISSN:0713-5424 , 1-56881-308-2
Authors
Edgar Velázquez-Armendáriz  Cornell University
Eugene Lee  Cornell University
Kavita Bala  Cornell University
Bruce Walter  Cornell University
Sponsor
CHCCS : The Canadian Human-Computer Communications Society
Publisher
Canadian Information Processing Society  Toronto, Ont., Canada, Canada
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ABSTRACT

The render cache and the edge-and-point image (EPI) are alternative point-based rendering techniques that combine interactive performance with expensive, high quality shading for complex scenes. They use sparse sampling and intelligent reconstruction to enable fast framerates and to decouple shading from the display update.We present a hybrid CPU/GPU multi-pass system that accelerates these techniques by utilizing programmable graphics processing units (GPUs) to achieve better framerates while freeing the CPU for other uses such as high-quality shading (including global illumination). Because the render cache and EPI differ from the traditional graphics pipeline in interesting ways, we encountered several challenges in using the GPU effectively. We discuss our optimizations to achieve good performance, limitations with the current generation hardware, as well as possibilities for future improvements.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Abhinav Dayal, Cliff Woolley, Benjamin Watson, and David P. Luebke. Adaptive frameless rendering. In Rendering Techniques, pages 265--275, 2005.
 
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Miloslaw Smky, Shin-ichi Kinuwaki, Roman Durikovic, and Karol Myszkowski. Temporally coherent irradiance caching for high quality animation rendering. In Eurographics 2005, volume 24, 2005.
 
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Laszlo Szirmay-Kalos, Barnabas Aszodi, Istvan Lazanyi, and Matyas Premecz. Approximate ray-tracing on the gpu with distance impostors. In Eurographics 2005, volume 24, 2005.
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Bruce Walter, George Drettakis, and Steven Parker. Interactive rendering using the render cache. In Rendering techniques '99 (Proceedings of the 10th Eurographics Workshop on Rendering), volume 10, pages 235--246, Jun 1999.


Collaborative Colleagues:
Edgar Velázquez-Armendáriz: colleagues
Eugene Lee: colleagues
Kavita Bala: colleagues
Bruce Walter: colleagues