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Evolutionary motion design for humanoid robots
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Proceedings of the 8th annual conference on Genetic and evolutionary computation table of contents
Seattle, Washington, USA
SESSION: Real-world applications: papers table of contents
Pages: 1825 - 1832  
Year of Publication: 2006
ISBN:1-59593-186-4
Authors
Toshihiko Yanase  The University of Tokyo, Chiba, Japan
Hitoshi Iba  The University of Tokyo, Chiba, Japan
Sponsors
SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

We propose a new approach to generating the motion of humanoid robots intuitively by means of Interactive Evolutionary Computation (IEC). In our system, novice users are able to design effective motions through the subjective evaluation of displayed individuals, even if they do not have any technical knowledge. The motions evolved by the IEC system are not necessarily stable nor feasible in real environments. Thus, appropriate adjustments are required to revise the motions. For this purpose, we use a real-valued GA in a dynamic simulator. We empirically show the effectiveness of our approach by designing a kick motion for a humanoid robot.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Y. Kuroki, B. Blank, T. Mikami, P. Mayeux, A. Miyamoto, R. Playter, K. Nagasaka, M. Raibert, M. Nagano, and J. Yamaguchi. Motion creating system for a small biped entertainment robot. In Proceedings of the 2003 IEEE/RSJ Intl. Conference on Intelligent Robots and Systems, pages 1394--1399, 2003.
 
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Collaborative Colleagues:
Toshihiko Yanase: colleagues
Hitoshi Iba: colleagues