| Saisie de données pour interfaces réduites avec Glyph: principes, niveaux de saisie et évaluations théoriques |
| Full text |
Pdf
(1.99 MB)
|
| Source
|
ACM International Conference Proceeding Series; Vol. 264
archive
Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
table of contents
Toulouse, France
Pages: 11 - 18
Year of Publication: 2005
ISBN:1-59593-192-9
|
|
Authors
|
|
Gurvan Uguen
|
ENST Bretagne, UMR TAMCIC, Technopôle Brest-Iroise - Brest
|
|
Franck Poirier
|
Laboratoire VALORIA - UBS & UMR TAMCIC, Vannes
|
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 1, Downloads (12 Months): 13, Citation Count: 0
|
|
|
ABSTRACT
Glyph is a new data entry method designed for different interaction styles. Glyph is based on a reduced set of six shape primitives, plus a seventh «segmentation primitive ». The data input is made by seizing sequences of primitives with a maximum length of three.The segmentation primitive allows to handle three input modes: character input, text edition and system command. The character input is based on a decomposition in basic shapes according to a principle of analogy with Roman characters.This paper presents the different input levels, the character charts, and results of a theoretical evaluation on the character input. Two types of interface are considered. The first one is a dynamic soft keyboard specifically designed for stylus-based entry and the second one is a reduced physical keyboard design for devices as phone portables.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
1. Blickenstorfer, C. Graffiti: Wow! Pen Computing Magazine, p. 30-31, 1995.
|
| |
2
|
|
 |
3
|
|
| |
4
|
4. Hyman, R. Stimulus information as a determinant of reaction time. Journal of Experimental Psychology, 45, p. 423-432, 1953.
|
| |
5
|
5. Luoma, M., Symbol Creator: Usability Evaluation of the Novel Pen-Based Text Input Technique. New Interaction Techniques 2003, université de Tampere, 2003.
|
| |
6
|
|
| |
7
|
7. MacKenzie, I. S. & Soukoreff, R. W. Text entry for mobile computing: Models and methods, theory and practice. Human-Computer Interaction, 17, p. 147-198, 2002.
|
| |
8
|
8. Miller, G.A. The magical number seven, plus or minus two: Some limits on our capacity for processing information. Psychological Review, 63, p. 81-97, 1956.
|
 |
9
|
|
| |
10
|
10. New, B. & Pallier, C. Frééquence des lettres en français. Disponible en mars 2005 à l'adresse http://www.lexique.org/listes/liste_lettres.php
|
| |
11
|
11. Poirier, F. & Schadle, I. Etat de l'art des mééthodes de saisie de données sur dispositifs nomades. Une typologie des approches. IHM'04, Namur, 2004.
|
| |
12
|
12. Sirisena, A. Mobile Text Entry. Internal report, university of Canterbury, 2002.
|
| |
13
|
13. Soukoreff, R. W. & MacKenzie, I. S. Theoretical upper and lower bounds on typing speed using a stylus and soft keyboard. Behaviour & Information Technology, 14, p. 370-379, 1995.
|
| |
14
|
14. Uguen, G. & Poirier, F. Variations pour une nouvelle mééthode de saisie de données sur dispositifs mobiles : Glyph. RJC IHM 2004, Lacanau, 2004.
|
 |
15
|
Dan Venolia , Forrest Neiberg, T-Cube: a fast, self-disclosing pen-based alphabet, Proceedings of the SIGCHI conference on Human factors in computing systems: celebrating interdependence, p.265-270, April 24-28, 1994, Boston, Massachusetts, United States
[doi> 10.1145/191666.191761]
|
 |
16
|
|
 |
17
|
|
|