ACM Home Page
Please provide us with feedback. Feedback
Saisie de données pour interfaces réduites avec Glyph: principes, niveaux de saisie et évaluations théoriques
Full text PdfPdf (1.99 MB)
Source ACM International Conference Proceeding Series; Vol. 264 archive
Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine table of contents
Toulouse, France
Pages: 11 - 18  
Year of Publication: 2005
ISBN:1-59593-192-9
Authors
Gurvan Uguen  ENST Bretagne, UMR TAMCIC, Technopôle Brest-Iroise - Brest
Franck Poirier  Laboratoire VALORIA - UBS & UMR TAMCIC, Vannes
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 1,   Downloads (12 Months): 13,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
Save this Article to a Binder    Display Formats: BibTex  EndNote ACM Ref   
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1148550.1148552
What is a DOI?

ABSTRACT

Glyph is a new data entry method designed for different interaction styles. Glyph is based on a reduced set of six shape primitives, plus a seventh «segmentation primitive ». The data input is made by seizing sequences of primitives with a maximum length of three.The segmentation primitive allows to handle three input modes: character input, text edition and system command. The character input is based on a decomposition in basic shapes according to a principle of analogy with Roman characters.This paper presents the different input levels, the character charts, and results of a theoretical evaluation on the character input. Two types of interface are considered. The first one is a dynamic soft keyboard specifically designed for stylus-based entry and the second one is a reduced physical keyboard design for devices as phone portables.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
1. Blickenstorfer, C. Graffiti: Wow! Pen Computing Magazine, p. 30-31, 1995.
 
2
3
 
4
4. Hyman, R. Stimulus information as a determinant of reaction time. Journal of Experimental Psychology, 45, p. 423-432, 1953.
 
5
5. Luoma, M., Symbol Creator: Usability Evaluation of the Novel Pen-Based Text Input Technique. New Interaction Techniques 2003, université de Tampere, 2003.
 
6
 
7
7. MacKenzie, I. S. & Soukoreff, R. W. Text entry for mobile computing: Models and methods, theory and practice. Human-Computer Interaction, 17, p. 147-198, 2002.
 
8
8. Miller, G.A. The magical number seven, plus or minus two: Some limits on our capacity for processing information. Psychological Review, 63, p. 81-97, 1956.
9
 
10
10. New, B. & Pallier, C. Frééquence des lettres en français. Disponible en mars 2005 à l'adresse http://www.lexique.org/listes/liste_lettres.php
 
11
11. Poirier, F. & Schadle, I. Etat de l'art des mééthodes de saisie de données sur dispositifs nomades. Une typologie des approches. IHM'04, Namur, 2004.
 
12
12. Sirisena, A. Mobile Text Entry. Internal report, university of Canterbury, 2002.
 
13
13. Soukoreff, R. W. & MacKenzie, I. S. Theoretical upper and lower bounds on typing speed using a stylus and soft keyboard. Behaviour & Information Technology, 14, p. 370-379, 1995.
 
14
14. Uguen, G. & Poirier, F. Variations pour une nouvelle mééthode de saisie de données sur dispositifs mobiles : Glyph. RJC IHM 2004, Lacanau, 2004.
15
16
17

Collaborative Colleagues:
Gurvan Uguen: colleagues
Franck Poirier: colleagues