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Moving animation script creation from textual to visual representation
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Source ACM International Conference Proceeding Series; Vol. 169 archive
Proceedings of the 7th Australasian User interface conference - Volume 50 table of contents
Hobart, Australia
Pages: 87 - 90  
Year of Publication: 2006
ISBN ~ ISSN:1445-1336 , 1-920682-32-5
Authors
Erik Haugvaldstad  School of Mathematics, Statistics, and Computer Science, Victoria University of Wellington, New Zealand
Tim Wright  School of Mathematics, Statistics, and Computer Science, Victoria University of Wellington, New Zealand
Publisher
Australian Computer Society, Inc.  Darlinghurst, Australia, Australia
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ABSTRACT

Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are often written in text editors which can be an error-prone task since there are multiple variables and conditions that needs to be understood, and text editors gives no indication of how animations are linked together. This paper describes how a graphical user interface, using lines and circles to simulate direction and speed, can simplify the process of creating character animation scripts.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
ESA (2005), 'Esa top 10 industry facts', http://www. theesa.com/facts/top_10_facts.php.
 
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Green, T. (1996), An Introduction to the Cognitive Dimensions Framework, in 'MIRA Workshop', MIRA, Monselice, Italy.
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Wikipedia (2005), 'Video game developers', http://en.wikipedia.org/wiki/ Video_game_developer.
 
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Williams, D. (2002), 'Structure and Competition in the U.S. Home Video Game Industry', The International Journal on Media Managements 4(1), 41-54.
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Collaborative Colleagues:
Erik Haugvaldstad: colleagues
Tim Wright: colleagues