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Robust recognition of physical team behaviors using spatio-temporal models
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Source International Conference on Autonomous Agents archive
Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems table of contents
Hakodate, Japan
SESSION: Cooperation and coordination table of contents
Pages: 638 - 645  
Year of Publication: 2006
ISBN:1-59593-303-4
Authors
Gita Sukthankar  Carnegie Mellon University, Pittsburgh, PA
Katia Sycara  Carnegie Mellon University, Pittsburgh, PA
Sponsors
IFMAS : The International Foundation for Multiagent Systems
ATAL : The International Workshop on Agent Theories, Architectures, and Languages
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents a framework for robustly recognizing physical team behaviors by exploiting spatio-temporal patterns. Agent team behaviors in athletic and military domains typically exhibit an observable structure characterized by the relative positions of teammates and external landmarks, such as a team of soldiers ambushing an opponent or a soccer player moving to receive a pass. We demonstrate how complex team relationships that are not easily expressed by region-based heuristics can be modeled from data and domain knowledge in a way that is robust to noise and spatial variation. To represent team behaviors in our domain of MOUT (Military Operations in Urban Terrain) planning, we employ two classes of spatial models: 1) team templates that encode static relationships between team members and external landmarks; and 2) spatially-invariant Hidden Markov Models (HMMs) to represent evolving agent team configurations over time. These two classes of models can be combined to improve recognition accuracy, particularly for behaviors that appear similar in static snapshots. We evaluate our modeling techniques on large urban maps and position traces of two-person human teams performing MOUT behaviors in a customized version of Unreal Tournament (a commercially available first-person shooter game).


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Gita Sukthankar: colleagues
Katia Sycara: colleagues