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Can good learners always compensate for poor learners?
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Source International Conference on Autonomous Agents archive
Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems table of contents
Hakodate, Japan
SESSION: Learning and evolution table of contents
Pages: 804 - 806  
Year of Publication: 2006
ISBN:1-59593-303-4
Authors
Keith Sullivan  George Mason University, Fairfax, VA
Liviu Panait  George Mason University, Fairfax, VA
Gabriel Balan  George Mason University, Fairfax, VA
Sean Luke  George Mason University, Fairfax, VA
Sponsors
IFMAS : The International Foundation for Multiagent Systems
ATAL : The International Workshop on Agent Theories, Architectures, and Languages
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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ABSTRACT

Can a good learner compensate for a poor learner when paired in a coordination game? Previous work presented an example where a special learning algorithm (FMQ) is capable of doing just that when paired with a specific less capable algorithm even in games which stump the poorer algorithm when paired with itself. We argue that this result is not general. We give a straightforward extension to the coordination game in which FMQ cannot compensate for the lesser algorithm. We also provide other problematic pairings, and argue that another high-quality algorithm cannot do so either.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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K. De Jong. Evolutionary Computation: A unified approach. MIT Press, 2006.
 
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M. Littman. Markov games as a framework for multi-agent reinforcement learning. In Proceedings of the 11th International Conference on Machine Learning (ML-94), pages 157--163, New Brunswick, NJ, 1994. Morgan Kaufmann.

Collaborative Colleagues:
Keith Sullivan: colleagues
Liviu Panait: colleagues
Gabriel Balan: colleagues
Sean Luke: colleagues