ACM Home Page
Please provide us with feedback. Feedback
Rapid construction of functioning physical interfaces from cardboard, thumbtacks, tin foil and masking tape
Full text AviAvi (25:40),  PdfPdf (1.58 MB)
Source Symposium on User Interface Software and Technology archive
Proceedings of the 19th annual ACM symposium on User interface software and technology table of contents
Montreux, Switzerland
SESSION: DANGER -- interface construction zone table of contents
Pages: 289 - 298  
Year of Publication: 2006
ISBN:1-59593-313-1
Authors
Scott E. Hudson  Carnegie Mellon University, Pittsburgh, PA
Jennifer Mankoff  Carnegie Mellon University, Pittsburgh, PA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 11,   Downloads (12 Months): 168,   Citation Count: 4
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
Save this Article to a Binder    Display Formats: BibTex  EndNote ACM Ref   
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1166253.1166299
What is a DOI?

ABSTRACT

Rapid, early, but rough system prototypes are becoming a standard and valued part of the user interface design process. Pen, paper, and tools like Flash™ and Director™ are well suited to creating such prototypes. However, in the case of physical forms with embedded technology, there is a lack of tools for developing rapid, early prototypes. Instead, the process tends to be fragmented into prototypes exploring forms that look like the intended product or explorations of functioning interactions that work like the intended product - bringing these aspects together into full design concepts only later in the design process. To help alleviate this problem, we present a simple tool for very rapidly creating functioning, rough physical prototypes early in the design process - supporting what amounts to interactive physical sketching. Our tool allows a designer to combine exploration of form and interactive function, using objects constructed from materials such as thumbtacks, foil, cardboard and masking tape, enhanced with a small electronic sensor board. By means of a simple and fluid tool for delivering events to "screen clippings," these physical sketches can then be easily connected to any existing (or new) program running on a PC to provide real or Wizard of Oz supported functionality.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
2
 
3
R. G. Baldwin, Introduction to the Robot class in java, in www.developer.com. 2003.
4
5
6
7
8
9
10
 
11
J. A. Landay, Interactive sketching for the early stages of user interface design. PhD Thesis, 1996, School of Computer Science, Carnegie Mellon University.
12
 
13
14
15
 
16
T. Matthews, S. Carter, C. Pai, J. Fong, and J. Mankoff. Scribe4me: Evaluating a mobile sound transcription tool for the deaf. to appear in Proceedings of Ubicomp 2006.
17
18
 
19
20
 
21
22


Collaborative Colleagues:
Scott E. Hudson: colleagues
Jennifer Mankoff: colleagues