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Digiwall: an interactive climbing wall
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Source ACM International Conference Proceeding Series; Vol. 265 archive
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Valencia, Spain
Pages: 225 - 228  
Year of Publication: 2005
ISBN:1-59593-110-4
Authors
Mats Liljedahl  Interactive Institute, Acusticum, Piteå, Sweden
Stefan Lindberg  Interactive Institute, Acusticum, Piteå, Sweden
Jan Berg  Interactive Institute, Acusticum, Piteå, Sweden
Publisher
ACM  New York, NY, USA
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ABSTRACT

Digiwall is a climbing wall enhanced with hardware and software. It combines the computer game with sport climbing, and extends both concepts with new features. Digiwall frees the user from focusing on a computer screen. Instead sound and music are used to convey the gaming experience. The Digiwall concept is designed to support a large number of games, competitions, challenges and even aesthetic experiences. It is an example of how technology can promote physical activity and engage people's senses and capabilities in a way that traditional computer gaming and sport climbing do not.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Mats Liljedahl: colleagues
Stefan Lindberg: colleagues
Jan Berg: colleagues