| Digiwall: an interactive climbing wall |
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ACM International Conference Proceeding Series; Vol. 265
archive
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
table of contents
Valencia, Spain
Pages: 225 - 228
Year of Publication: 2005
ISBN:1-59593-110-4
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Downloads (6 Weeks): 3, Downloads (12 Months): 36, Citation Count: 1
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ABSTRACT
Digiwall is a climbing wall enhanced with hardware and software. It combines the computer game with sport climbing, and extends both concepts with new features. Digiwall frees the user from focusing on a computer screen. Instead sound and music are used to convey the gaming experience. The Digiwall concept is designed to support a large number of games, competitions, challenges and even aesthetic experiences. It is an example of how technology can promote physical activity and engage people's senses and capabilities in a way that traditional computer gaming and sport climbing do not.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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