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Playmakers in multiplayer game communities: their importance and motivations for participation
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Source ACM International Conference Proceeding Series; Vol. 265 archive
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Valencia, Spain
Pages: 334 - 337  
Year of Publication: 2005
ISBN:1-59593-110-4
Authors
Antti Salovaara  Helsinki Institute for Information Technology, Finland
Mikael Johnson  Helsinki University of Technology, Finland
Kalle Toiskallio  Helsinki University of Technology, Finland
Sauli Tiitta  Helsinki Institute for Information Technology, Finland
Marko Turpeinen  Helsinki Institute for Information Technology, Finland
Publisher
ACM  New York, NY, USA
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ABSTRACT

In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources for gameplay to other players. These include e.g. game masters, server hosts, and fan site creators. We identify the importance of these voluntary "playmakers" by describing their activities in four communities: (1) Habbo Hotel moderators, creative room designers and fan site builders, (2) Live-action role-playing game masters and non-player characters, (3) Geocaching cache creators, and (4) Neverwinter Nights dungeon masters, player guides, developers, and server hosts. Based on an analysis of this empirical data we describe motivations that the playmakers have for participation in game community activities. Such descriptions will help to improve design for games where playmaker involvement is of critical importance to the game's success.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Antti Salovaara: colleagues
Mikael Johnson: colleagues
Kalle Toiskallio: colleagues
Sauli Tiitta: colleagues
Marko Turpeinen: colleagues