ABSTRACT
The research is focused on developing pervasive and persistent game concepts that are most suitable for contemporary mobile phones. The analysis of the emotional responses of the testplayers in the first play-test and of the game prototype The Songs of North pointed at some key challenges to be met in order to successfully design pervasive mobile games that provide pleasant gameplay experiences: overcoming and exploiting the technical limitations and uncertainties, inventing means to ensure the sufficiency of meaningful tasks, and paying special attention to social playability and acceptance.
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- Björk, S., Holopainen, J., Ljungstrand, P., and Åkesson, K-P. Designing Ubiquitous Computing Games. A Report from a Workshop Exploring Ubiquitous Computing Entertainment. Personal and Ubiquitous Computing 6, 443--458, 2002. Google ScholarDigital Library
- Ekman, I., Ermi, L., Lahti, J., Nummela, J., and Lankoski, P. Designing Sound for a Pervasive Mobile Game. Accepted for publication in Proc. ACE 2005 (Valencia, Spain, June 15--17, 2005). Google ScholarDigital Library
- Ermi, L., and Mäyrä, F. Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. Accepted for publication in Game Studies.Google Scholar
- Lankoski, P., Heliö, S., Nummela, J., Lahti, J., Mäyrä, F., and Ermi, L. A Case Study in Pervasive Game Design: The Songs of North. In Proc. NordiCHI2004 (Tampere, Finland, October 23--27, 2004). ACM Press, New York, 2004, 413--416. Google ScholarDigital Library
- Ravaja, N., Salminen, M., Holopainen, J., Saari, T., Laarni, J. and Järvinen, A. Emotional Response Patterns and Sense of Presence during Video Games: Potential Criterion Variables for Game Design. In Proc. NordiCHI2004 (Tampere, Finland, October 23--27, 2004). ACM Press, New York, 2004, 339--347. Google ScholarDigital Library
Index Terms
- Challenges for pervasive mobile game design: examining players' emotional responses
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