skip to main content
10.1145/1178477.1178554acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
Article

Challenges for pervasive mobile game design: examining players' emotional responses

Published:15 June 2005Publication History

ABSTRACT

The research is focused on developing pervasive and persistent game concepts that are most suitable for contemporary mobile phones. The analysis of the emotional responses of the testplayers in the first play-test and of the game prototype The Songs of North pointed at some key challenges to be met in order to successfully design pervasive mobile games that provide pleasant gameplay experiences: overcoming and exploiting the technical limitations and uncertainties, inventing means to ensure the sufficiency of meaningful tasks, and paying special attention to social playability and acceptance.

References

  1. Benford, S., Anastasi, R., Flintham, M., Drozd, A., Crabtree, A., Greenhalgh, C., Tandavanitj, N., Adams, M, Row-Farr, J. Coping with Uncertainty in a Location-Based Game. IEEE Pervasive Computing 2 (3), 34--41, 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Björk, S., Holopainen, J., Ljungstrand, P., and Åkesson, K-P. Designing Ubiquitous Computing Games. A Report from a Workshop Exploring Ubiquitous Computing Entertainment. Personal and Ubiquitous Computing 6, 443--458, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ekman, I., Ermi, L., Lahti, J., Nummela, J., and Lankoski, P. Designing Sound for a Pervasive Mobile Game. Accepted for publication in Proc. ACE 2005 (Valencia, Spain, June 15--17, 2005). Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Ermi, L., and Mäyrä, F. Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. Accepted for publication in Game Studies.Google ScholarGoogle Scholar
  5. Lankoski, P., Heliö, S., Nummela, J., Lahti, J., Mäyrä, F., and Ermi, L. A Case Study in Pervasive Game Design: The Songs of North. In Proc. NordiCHI2004 (Tampere, Finland, October 23--27, 2004). ACM Press, New York, 2004, 413--416. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Ravaja, N., Salminen, M., Holopainen, J., Saari, T., Laarni, J. and Järvinen, A. Emotional Response Patterns and Sense of Presence during Video Games: Potential Criterion Variables for Game Design. In Proc. NordiCHI2004 (Tampere, Finland, October 23--27, 2004). ACM Press, New York, 2004, 339--347. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Challenges for pervasive mobile game design: examining players' emotional responses

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Other conferences
          ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
          June 2005
          511 pages
          ISBN:1595931104
          DOI:10.1145/1178477

          Copyright © 2005 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 15 June 2005

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • Article

          Acceptance Rates

          Overall Acceptance Rate36of90submissions,40%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader