| Game execution control by analysis of player's behavior |
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ACM International Conference Proceeding Series; Vol. 266
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Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
table of contents
Hollywood, California
Article No. 19
Year of Publication: 2006
ISBN:1-59593-380-8
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Downloads (6 Weeks): 3, Downloads (12 Months): 59, Citation Count: 0
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ABSTRACT
Within the context of the games execution control, our objective is to define a model able to analyse the player's behavior from heterogeneous data. It concerns events generated by the player's actions. These events are the result of analysis of video stream (for gaze direction, head movement, etc.) and actions carried out on the controls elements (mouse click, entry selection, button, etc). The interest of such a model is the recognition of player's behaviors in order to control the execution of the game. We have applied our research results to an interactive environment of educational games for autistic children.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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