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Archeology of multimedia
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Source International Multimedia Conference archive
Proceedings of the 14th annual ACM international conference on Multimedia table of contents
Santa Barbara, CA, USA
SESSION: Arts session 1: installations and media archaeology table of contents
Pages: 269 - 278  
Year of Publication: 2006
ISBN:1-59593-447-2
Authors
Vincenzo Lombardo  Università di Torino & ASA-Lab, Torino, Italy
Andrea Valle  Università di Torino & ASA-Lab, Torino, Italy
Fabrizio Nunnari  Università di Torino & ASA-Lab, Torino, Italy
Francesco Giordana  Università di Torino & ASA-Lab, Torino, Italy
Andrea Arghinenti  Università di Torino & ASA-Lab, Torino, Italy
Sponsors
ACM: Association for Computing Machinery
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

The rapid evolution of technology and the processing aspects of some contemporary art forms make maintenance and re-fruition of a number of past masterpieces a difficult task. This is especially true of multimedia installations, with multiple audio and video sources coordinated through some control device, which also accounts for user interaction issues. So, it is not inappropriate to speak of "archeology of multimedia" in the case of the remise-en-oeuvre of an installation. This paper describes a complete example of archeology of multimedia. In particular, the art exhibit is the reprise of the first truly multimedia show of the electronic era: Le Corbusier's Poême électronique, displayed at the World Exhibition in Brussels in 1958. The show, conceived for the Philips Pavilion and consisting of a black&white video, color light ambiances, music moving over sound routes, visual special effects, has never been reprised after the end of the exhibition. The Poême électronique has been entirely reconstructed after a philological investigation through image archives, project sketches and technical documentation from Philips and then delivered in two virtual reality settings. Moreover, two aspects of the project are worth being abstracted from the design and realization of this specific reconstruction and contribute to the design, pre-visualization and fruition of novel contemporary artworks: a language for the description of the control score and an architecture design for the integration of several media sources. The language and the architecture, with a sketch of a friendly interface, are illustrated at the end of the paper.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Vincenzo Lombardo: colleagues
Andrea Valle: colleagues
Fabrizio Nunnari: colleagues
Francesco Giordana: colleagues
Andrea Arghinenti: colleagues