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Adding fun and games to training programs

Published: 05 November 2006 Publication History

Abstract

CITES is the central IT organization at the University of Illinois at Urbana-Champaign. The CITES Help Desk is a constantly changing environment and keeping our students up to date is a challenge. We want a fun way to reinforce our training program, provide new information on existing services, and foster better teamwork among our staff. To solve this dilemma, the Help Desk develops web-based learning games. Our presentation will showcase the development of these games and highlight the lessons learned from two divergent types of games.The Dockside Mystery was played in late 2005 and featured a fully integrated storyline with interactive characters, 3D environments, and an automated testing and grading system. Prizes were awarded to the students who earned a top score. With our spring 2006 game, Stump the Chump, we took a dissimilar approach. Players relied on their peers to answer work and non-work related quiz questions in a game-show atmosphere in which the students were pitted against the full-time staff. Contestants competed for bragging rights only.Home-grown learning games are a possibility for any group which has the creativity, drive, and means to develop them. Our newest titles illustrate the wide range of approaches that can be taken to meet the challenge of teaching through fun.

Cited By

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  • (2011)Simulation, Games, and Virtual Environments in IT EducationGaming and Simulations10.4018/978-1-60960-195-9.ch509(1383-1390)Online publication date: 2011
  • (2009)Simulation, Games, and Virtual Environments in IT EducationEncyclopedia of Information Science and Technology, Second Edition10.4018/978-1-60566-026-4.ch552(3475-3479)Online publication date: 2009

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cover image ACM Conferences
SIGUCCS '06: Proceedings of the 34th annual ACM SIGUCCS fall conference: expanding the boundaries
November 2006
478 pages
ISBN:1595934383
DOI:10.1145/1181216
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 November 2006

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Author Tags

  1. game theory
  2. learning methods
  3. student consultants
  4. team-building
  5. training

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SIGUCCS Fall06
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Overall Acceptance Rate 192 of 261 submissions, 74%

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Cited By

View all
  • (2011)Simulation, Games, and Virtual Environments in IT EducationGaming and Simulations10.4018/978-1-60960-195-9.ch509(1383-1390)Online publication date: 2011
  • (2009)Simulation, Games, and Virtual Environments in IT EducationEncyclopedia of Information Science and Technology, Second Edition10.4018/978-1-60566-026-4.ch552(3475-3479)Online publication date: 2009

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