skip to main content
10.1145/1182475.1182530acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
Article

Machinima prototyping: an approach to evaluation

Published: 14 October 2006 Publication History

Abstract

Video prototyping is an established technique in HCI, often used early in the design process to show the context in which a particular interface might be used. Unfortunately, even with falling costs, video production is expensive and demands many tangible resources. Machinima appears poised to offer a new approach to video prototyping. To understand how well machinima serves this need today, and to discover insights about how future machinima platform designs might support this approach, we categorize and evaluate a number of machinima platforms for video prototyping.

References

[1]
Bardram, J., Bossen, C., Lykke-Olesen, A., Nielsen, R., and Madsen, K. H. Virtual Video Prototyping of Pervasive Healthcare Systems. DIS2002, London, 167--77.
[2]
Burke, C. This Spartan Life: Episode 1. http://www.thisspartanlife.com.
[3]
Johnson, S. Interface Culture: How New Technology Transforms the Way We Create & Communicate. Basic Books, New York, NY, USA, 1997.
[4]
Mackay, W. Video prototyping: A technique for developing hypermedia systems. Demonstration. CHI 88, ACM Press (1988). http://www.lri.fr/~mackay/publications.html.
[5]
Mackay, W. and A.-L. Fayard. Video brainstorming and prototyping: Techniques for participatory design. Proc. CHI 99, ACM Press (1999), 118--19.
[6]
Manovich, L. Language of New Media. MIT Press, Cambridge, MA, USA, 2001.
[7]
Marino, P. 3D Game-Based Filmmaking: The Art of Machinima. Paraglyph Press, Scottsdale, AZ, 2004, 21--24.
[8]
Rooster Teeth Productions. 2003. Red Vs. Blue: Season 1. DVD.
[9]
Tognazzini, B. The "Starfire" video prototype project: A case history. Proc. CHI 94, ACM Press (1994), 99--105.
[10]
Willis, A.-M. Ontological Designing. Design Cultures 99. http://www.teamdes.com.au/whatsold_main4.htm.

Cited By

View all
  • (2024)Exploring the Design Space of Input Modalities for Working in Mixed Reality on Long-haul FlightsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661560(2267-2285)Online publication date: 1-Jul-2024
  • (2018)Early Designs, Prototypes, and Learning Sequences for Exploration and Decision MakingDesigning Instruction For Open Sharing10.1007/978-3-030-02713-1_7(271-329)Online publication date: 18-Dec-2018
  • (2017)Utilising Second Life Machinima-Facilitated Narratives to Support Cognitive and Imaginative Engagement Across an Undergraduate CurriculumAuthentic Virtual World Education10.1007/978-981-10-6382-4_10(153-173)Online publication date: 24-Sep-2017
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
NordiCHI '06: Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
October 2006
517 pages
ISBN:1595933255
DOI:10.1145/1182475
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 October 2006

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. machinima
  2. video prototyping

Qualifiers

  • Article

Conference

NORDICHI06

Acceptance Rates

Overall Acceptance Rate 379 of 1,572 submissions, 24%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)2
  • Downloads (Last 6 weeks)0
Reflects downloads up to 30 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Exploring the Design Space of Input Modalities for Working in Mixed Reality on Long-haul FlightsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661560(2267-2285)Online publication date: 1-Jul-2024
  • (2018)Early Designs, Prototypes, and Learning Sequences for Exploration and Decision MakingDesigning Instruction For Open Sharing10.1007/978-3-030-02713-1_7(271-329)Online publication date: 18-Dec-2018
  • (2017)Utilising Second Life Machinima-Facilitated Narratives to Support Cognitive and Imaginative Engagement Across an Undergraduate CurriculumAuthentic Virtual World Education10.1007/978-981-10-6382-4_10(153-173)Online publication date: 24-Sep-2017
  • (2014)HCI Prototyping and Modeling of Future Psychotherapy Technologies in Second Life16th International Conference on Human-Computer Interaction. Theories, Methods, and Tools - Volume 851010.1007/978-3-319-07233-3_26(273-284)Online publication date: 22-Jun-2014
  • (2013)Interaction design studio learning in virtual worldsVirtual Reality10.1007/s10055-013-0221-117:1(59-75)Online publication date: 1-Mar-2013
  • (2010)Can we all stand under our umbrellaCHI '10 Extended Abstracts on Human Factors in Computing Systems10.1145/1753846.1753944(3163-3166)Online publication date: 9-Apr-2010

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media