Controlling the entire path of a virtual camera
Abstract
References
Index Terms
- Controlling the entire path of a virtual camera
Recommendations
Intelligent camera control using behavior trees
MIG'11: Proceedings of the 4th international conference on Motion in GamesAutomatic camera systems produce very basic animations for virtual worlds. Users often view environments through two types of cameras: a camera that they control manually, or a very basic automatic camera that follows their character, minimizing ...
Surveillance camera scheduling: a virtual vision approach
VSSN '05: Proceedings of the third ACM international workshop on Video surveillance & sensor networksWe present a surveillance system, comprising wide field-of-view (FOV) passive cameras and pan/tilt/zoom (PTZ) active cameras, which automatically captures and labels high-resolution videos of pedestrians as they move through a designated area. A wide-...
Image-space constraints for controlling camera interpolation
I3D '11: Symposium on Interactive 3D Graphics and GamesCamera keyframing is an integral part of the animation making process. The animator places the camera in a sequence of "key" positions, and the computer produces a set of intermediate camera locations that interpolates between these keyframes. Camera ...
Comments
Information & Contributors
Information
Published In
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Author Tags
Qualifiers
- Article
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 158Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in