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Personal space in virtual reality
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Source ACM Transactions on Applied Perception (TAP) archive
Volume 3 ,  Issue 4  (October 2006) table of contents
Pages: 412 - 428  
Year of Publication: 2006
ISSN:1544-3558
Authors
Laurie M. Wilcox  York University, Toronto, Canada
Robert S. Allison  York University, Toronto, Canada
Samuel Elfassy  York University, Toronto, Canada
Cynthia Grelik  York University, Toronto, Canada
Publisher
ACM  New York, NY, USA
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ABSTRACT

Improving the sense of “presence” is a common goal of three-dimensional (3D) display technology for film, television, and virtual reality. However, there are instances in which 3D presentations may elicit unanticipated negative responses. For example, it is well established that violations of interpersonal space cause discomfort in real-world situations. Here we ask if people respond similarly when viewing life-sized stereoscopic images. Observers rated their level of comfort in response to animate and inanimate objects in live and virtual (stereoscopic projection) viewing conditions. Electrodermal activity was also recorded to monitor their physiological response to these stimuli. Observers exhibited significant negative reactions to violations of interpersonal space in stereoscopic 3D displays, which were equivalent to those experienced in the natural environment. These data have important implications for the creation of 3D media and the use of virtual reality systems.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Laurie M. Wilcox: colleagues
Robert S. Allison: colleagues
Samuel Elfassy: colleagues
Cynthia Grelik: colleagues