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ABSTRACT
This article presents a graphics software architecture for next-generation digital television receivers. We propose that such receivers should include a standardised Java-based procedural environment capable of rendering 2D/3D graphics and video, and a declarative environment supporting W3C recommendations such as SMIL and XForms. We also introduce a graphics architecture model that meets such requirements. As a proof-of-concept, a prototype implementation of the model is presented. This implementation enhances television content by allowing the user to play 3D graphics games, to run Java applications, and to browse XML-based documents while meeting current hardware restrictions.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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