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Re-using traditional animation: methods for semi-automatic segmentation and inbetweening

Published: 02 September 2006 Publication History

Abstract

A large body of traditional animation exists that contains characters with poses, expressions, and appeal not easily achievable with modern 3D techniques. To create new uses for this body of animation, this paper presents components of a system that can help incorporate the animation into re-usable libraries. In particular, we discuss two semi-automatic techniques that allow the re-use of traditional animation. First, support vector machines are used to segment cartoon images from their backgrounds for incorporation into an image library, for such applications as re-sequencing. Second, a radial basis function implicit surface modeling technique and a fast non-rigid elastic registration algorithm provide inbetween contours and textures given two key images of traditional animation. Our system is fast, model-free, and requires minimal animator intervention.

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  • (2018)TooncapProceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering10.1145/3229147.3229149(1-12)Online publication date: 17-Aug-2018
  • (2018)ToonsynthACM Transactions on Graphics10.1145/3197517.320132637:4(1-11)Online publication date: 30-Jul-2018
  • (2015)Vector graphics animation with time-varying topologyACM Transactions on Graphics10.1145/276691334:4(1-12)Online publication date: 27-Jul-2015
  • Show More Cited By

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  1. Re-using traditional animation: methods for semi-automatic segmentation and inbetweening

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      cover image ACM Conferences
      SCA '06: Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
      September 2006
      370 pages
      ISBN:3905673347

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      Eurographics Association

      Goslar, Germany

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      Published: 02 September 2006

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      View all
      • (2018)TooncapProceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering10.1145/3229147.3229149(1-12)Online publication date: 17-Aug-2018
      • (2018)ToonsynthACM Transactions on Graphics10.1145/3197517.320132637:4(1-11)Online publication date: 30-Jul-2018
      • (2015)Vector graphics animation with time-varying topologyACM Transactions on Graphics10.1145/276691334:4(1-12)Online publication date: 27-Jul-2015
      • (2011)TexToonsProceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering10.1145/2024676.2024689(75-84)Online publication date: 5-Aug-2011
      • (2010)Semi-automated human body 3D animatorInternational Journal of Computer Applications in Technology10.1504/IJCAT.2010.03415038:1/2/3(144-156)Online publication date: 1-Jul-2010
      • (2009)As-rigid-as-possible image registration for hand-drawn cartoon animationsProceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering10.1145/1572614.1572619(25-33)Online publication date: 1-Aug-2009

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