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ABSTRACT
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including psychology, sociology, engineering and human-computer interaction (HCI). Now that the field is getting more mature, in the sense that basic technologies and interaction paradigms have been explored, we observe a growing potential for a more design-oriented research approach. We suggest that there are several arguments for this proposed broadening of the TI-perspective: 1) the need for designing products within contexts-of-use that are much more challenging and diverse than the task-oriented desktop (or tabletop) systems that mostly inspire us today, 2) the interest to also design TI starting from existing physical activities instead of only as add-ons to digital applications, 3) the need for iterative design and evaluation of prototypes in order to develop applications that are grounded within daily practice over prolonged periods of time, and 4) the need to extend ease-of-use to more hedonic aspects of interaction such as fun and engagement
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CITED BY 2
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Anja B. Naumann , Anna E. Pohlmeyer , Steffi Husslein , Martin Christof Kindsmüller , Carsten Mohs , Johann Habakuk Israel, Design for intuitive use: beyond usability, CHI '08 extended abstracts on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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Jörn Hurtienne , Johann Habakuk Israel , Katharina Weber, Cooking up real world business applications combining physicality, digitality, and image schemas, Proceedings of the 2nd international conference on Tangible and embedded interaction, February 18-20, 2008, Bonn, Germany
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Haptic I/O
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
User-centered design;
Input devices and strategies (e.g., mouse, touchscreen)
Keywords:
action research,
design,
design research,
embodied interaction,
product design,
tangible interaction
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