skip to main content
10.1145/1229390.1229394acmconferencesArticle/Chapter ViewAbstractPublication Pagesweb3dConference Proceedingsconference-collections
Article

Enhancing X3D for advanced MR appliances

Authors Info & Claims
Published:15 April 2007Publication History

ABSTRACT

In this paper, we explore and discuss X3D as an application description language for advanced mixed reality environments. X3D has been established as an important platform for today's web-based visualization and VR applications. Yet, there are very few examples for augmented reality systems utilizing X3D beyond a simple geometric description format. In order to fulfill the image compositing and synthesis requests of today's augmented reality applications, we propose extensions to X3D, especially with a focus on lighting and realistic rendering.

References

  1. Behr, J., Dähne, P., and Roth, M. 2004. Utilizing x3d for immersive environments. In Web3D '04: Proc. of the ninth int. conf. on 3D Web technology, ACM Press, NY, USA, 71--78. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bitmanagement, 2002. Drawgroup and drawop, dec. http://www.bitmanagement.de/developer/contact/examples/multitexture/drawgroup.html.Google ScholarGoogle Scholar
  3. Bleser, G., Wuest, H., and Stricker, D. 2006. Online camera pose estimation in partially known and dynamic scenes. In ISMAR 2006: Proc. of the Fourth IEEE and ACM Int. Symposium on Mixed a. Augmented Reality, IEEE Computer Society, Los Alamitos, Calif., 56--65. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Chronos. 2006. OpenGL Man Pages. http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/.Google ScholarGoogle Scholar
  5. Debevec, P. E., and Malik, J. 1997. Recovering high dynamic range radiance maps from photographs. In Proceedings of SIGGRAPH 97, CG Proc., Annual Conference Series, 369--378. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Debevec, P. 1998. Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography. In Proc. of SIGGRAPH 98, CG Proc., Annual Conf. Series, 189--198. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Drettakis, G., Robert, L., and Bougnoux, S. 1997. Interactive common illumination for computer augmented reality. In Proceedings of the Eurographics Workshop on Rendering Techniques '97, Springer-Verlag, London, UK, 45--56. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Fernando, R. 2005. Percentage-closer soft shadows. In SIGGRAPH '05: ACM SIGGRAPH 2005 Sketches, ACM Press, New York, NY, USA, 35. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Gibson, S., and Chalmers, A., 2003. Photorealistic augmented reality. Eurographics 2003 Tutorial, September.Google ScholarGoogle Scholar
  10. Gibson, S., Cook, J., Howard, T., and Hubbold, R. 2004. Aris: Augmented reality image synthesis. Tech. Rep. IST-2000-28707, University Manchester, July.Google ScholarGoogle Scholar
  11. Green, R. 2003. Spherical harmonic lighting: The gritty details. Archives of the Game Developers Conference (Mar.).Google ScholarGoogle Scholar
  12. Hartley, R., and Zisserman, A. 2000. Multiple View Geometry in Computer Vision. Cambridge Univ. Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. King, G. 2005. Real-time computation of dynamic irradiance environment maps. In GPU Gems 2, M. Pharr, Ed. Addison Wesley, Mar., ch. 10, 167--176.Google ScholarGoogle Scholar
  14. Korn, M., Stange, M., von Arb, A., Blum, L., Kreil, M., Kunze, K.-J., Anhenn, J., Wallrath, T., and Grosch, T. 2006. Interactive augmentation of live images using a hdr stereo camera.Google ScholarGoogle Scholar
  15. Loscos, C., Frasson, M.-C., Drettakis, G., Walter, B., Granier, X., and Poulin, P. 1999. Interactive virtual relighting and remodeling of real scenes. In Rendering techniques (Proc. of the 10th EG Workshop on Rend.), 235--246. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Ng, R., Ramamoorthi, R., and Hanrahan, P. 2004. Triple product wavelet integrals for all-frequency relighting. ACM Trans. Graph. 23, 3, 477--487. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Octaga, 2006. Octaga - bringing enterprise data to life. http://www.octaga.com/.Google ScholarGoogle Scholar
  18. OpenSG, 2006. Opensg. http://www.opensg.org.Google ScholarGoogle Scholar
  19. Pilet, J., Geiger, A., Lagger, P., Lepetit, V., and Fua, P. 2006. An all-in-one solution to geometric and photometric calibration. In Int. Symposium on Mixed and Augmented Reality. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Polys, N. F., and Ray, A. 2006. Supporting mixed reality interfaces through x3d specification. In Workshop at the IEEE Virtual Reality.Google ScholarGoogle Scholar
  21. Pomi, A., and Slusallek, P. 2004. Interactive Mixed Reality Rendering in a Distributed Ray Tracing Framework. In IEEE and ACM Int. Symp. on Mixed a. Augmented Reality ISMAR 2004.Google ScholarGoogle Scholar
  22. Ramamoorthi, R., and Hanrahan, P. 2001. An efficient representation for irradiance environment maps. In Proceedings of ACM SIGGRAPH 2001, Computer Graphics Proceedings, Annual Conference Series, 497--500. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Reeves, W. T., Salesin, D. H., and Cook, R. L. 1987. Rendering antialiased shadows with depth maps. In SIGGRAPH '87: Proc. of the 14th annual conference on CG and interactive techniques, ACM Press, NY, USA, 283--291. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Sattler, M., Sarlette, R., Zachmann, G., and Klein, R. 2004. Hardware-accelerated ambient occlusion computation. In Vision, Modeling, and Visualization 2004, B. Girod, M. Magnor, and H.-P. Seidel, Eds., 331--338.Google ScholarGoogle Scholar
  25. Shastry, A. S., 2005. Soft-edged shadows. http://www.gamedev.net/reference/articles/article2193.asp.Google ScholarGoogle Scholar
  26. Sloan, P.-P., Kautz, J., and Snyder, J. 2002. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Transactions on Graphics 21, 3 (July), 527--536. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Sloan, P.-P., Luna, B., and Snyder, J. 2005. Local, deformable precomputed radiance transfer. In SIGGRAPH '05: ACM SIGGRAPH 2005 Papers, ACM Press, New York, NY, USA, 1216--1224. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Sudarsky, S. 2001. Generating dynamic shadows for virtual reality applications. In IV '01: Proceedings of the Fifth International Conference on Information Visualisation, IEEE Computer Society, Washington, DC, USA, 595. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Supan, P., and Stuppacher, I. 2006. Interactive image based lighting in augmented reality.Google ScholarGoogle Scholar
  30. Web3DConsortium. 2006. Extensible 3D (X3D) ISO/IEC CD 19775-1r1:200x. http://www.web3d.org/x3d/specifications/ISO-IEC-19775-X3DAbstractSpecification_Revision1_to_Part1/.Google ScholarGoogle Scholar
  31. Wimmer, M., Scherzer, D., and Purgathofer, W. 2004. Light space perspective shadow maps. In Rendering Techniques 2004 (Proceedings of the Eurographics Symposium on Rendering 2004), A. Keller and H. W. Jensen, Eds., 143--151. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Xj3D, 2004. Xj3d dynamic texture rendering ext. http://www.xj3d.org/extensions/render_texture.html.Google ScholarGoogle Scholar

Index Terms

  1. Enhancing X3D for advanced MR appliances

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        Web3D '07: Proceedings of the twelfth international conference on 3D web technology
        April 2007
        216 pages
        ISBN:9781595936523
        DOI:10.1145/1229390

        Copyright © 2007 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 15 April 2007

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • Article

        Acceptance Rates

        Overall Acceptance Rate27of71submissions,38%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader