skip to main content
article
Free Access

Flow in games (and everything else)

Published:01 April 2007Publication History
Skip Abstract Section

Abstract

A well-designed game transports its players to their personal Flow Zones, delivering genuine feelings of pleasure and happiness.

References

  1. Csikszentmihalyi, M. Flow: The Psychology of Optimal Experience. Harper Perennial, London, 1990.Google ScholarGoogle Scholar
  2. Debold, E. Flow with soul: An interview with Dr. Mihaly Csikszentmihalyi. What Is Enlightenment Magazine (Spring-Summer 2002); www.wie.org/j21/cziksz.asp.Google ScholarGoogle Scholar
  3. Holt, R. Examining Video Game Immersion as a Flow State. B.A. Thesis, Department of Psychology, Brock University, St. Catharines, Ontario, Canada, 2000.Google ScholarGoogle Scholar
  4. Sweetser, P. and Wyeth, P. GameFlow: A model for evaluating player enjoyment in games. Computers in Entertainment 3, 3 (July 2005). Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Flow in games (and everything else)

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in

        Full Access

        • Published in

          cover image Communications of the ACM
          Communications of the ACM  Volume 50, Issue 4
          April 2007
          86 pages
          ISSN:0001-0782
          EISSN:1557-7317
          DOI:10.1145/1232743
          Issue’s Table of Contents

          Copyright © 2007 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 1 April 2007

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • article

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format .

        View HTML Format