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Second-order illumination in real-time (student paper)
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Source ACM Southeast Regional Conference archive
Proceedings of the 45th annual southeast regional conference table of contents
Winston-Salem, North Carolina
SESSION: Papers table of contents
Pages: 13 - 18  
Year of Publication: 2007
ISBN:978-1-59593-629-5
Authors
Robert Cochran  Clemson University, Clemson, SC
Jay Steele  Clemson University, Clemson, SC
Sponsor
SIGAPP: ACM Special Interest Group on Applied Computing
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents a simple and efficient algorithm for achieving real-time performance on current consumer graphics hardware when rendering complex, dynamic scenes with direct and secondorder diffuse (indirect) illumination. An image space, low-discrepancy sampling technique for positioning point lights is presented. These point lights simulate second-order diffuse illumination throughout the scene. A novel use of negative point lights allows fast approximation of occlusion of second-order diffuse illumination in image space. Finally, an optimization technique is provided that improves frame rates while maintaining image quality by approximating the illumination of all point lights at lower resolutions for less detailed areas of the scene.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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M. Bunnell. Dynamic ambient occlusion and indirect lighting. In M. Pharr, editor, GPU Gems 2, chapter 14, pages 223--233. Addison Wesley, Mar. 2005.
 
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B. Segovia, J.-C. Iehl, R. Mitanchey, and B. Péroche. Non-interleaved deferred shading of interleaved sample patterns. In Proceedings of SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006, 2006.
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Collaborative Colleagues:
Robert Cochran: colleagues
Jay Steele: colleagues