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Clarifications and extensions to tactical waypoint graph algorithms for video games

Published:23 March 2007Publication History

ABSTRACT

This paper explores pathfinding in a video game environment using a waypoint graph, a common way of representing locations in the environment. I take algorithms created by Lars Liden on finding strategic positions for agents within a waypoint graph and extend these algorithms. I demonstrate how the extended algorithms are able to effectively calculate tactical ambush positions and pinch points for any number of agents. The extended algorithms are also able to work in an environment where the agent does not have complete knowledge of the waypoint graph.

References

  1. Liden, L. Strategic and Tactical Reasoning with Waypoints. AI Game Programming Wisdom. Charles River Media, Hingham, MA, 2002, 211--219. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Nareyek, A. Artificial Intelligence in Computer Games - State of the Art and Future Directions. ACM Queue 1, 10 (2004), 58--65. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Salomon, B., Garber, M., Lin, M., Manocha, D. Interactive Navigation in Complex Environments Using Path Planning, University of North Carolina, Chapel Hill, NC, 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Tan, D., Robertson, T., Czerwinski, M. Exploring 3D navigation: combining speed-coupled flying with orbiting. In Proceedings of the SIGCHI conference on Human factors in computing systems. (2001), 418--425. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Clarifications and extensions to tactical waypoint graph algorithms for video games

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                cover image ACM Conferences
                ACM-SE 45: Proceedings of the 45th annual southeast regional conference
                March 2007
                574 pages
                ISBN:9781595936295
                DOI:10.1145/1233341

                Copyright © 2007 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 23 March 2007

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                Overall Acceptance Rate134of240submissions,56%

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