| Improving recognition and characterization in groupware with rich embodiments |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
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San Jose, California, USA
SESSION: Faces & bodies in interaction
table of contents
Pages: 11 - 20
Year of Publication: 2007
ISBN:978-1-59593-593-9
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Authors
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Tadeusz Stach
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University of Saskatchewan, Saskatoon, SK, Canada
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Carl Gutwin
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University of Saskatchewan, Saskatoon, SK, Canada
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David Pinelle
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University of Saskatchewan, Saskatoon, SK, Canada
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Pourang Irani
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University of Manitoba, Winnipeg, MAN, Canada
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Downloads (6 Weeks): 5, Downloads (12 Months): 181, Citation Count: 1
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ABSTRACT
Embodiments are visual representations of people in a groupware system. Embodiments convey awareness information such as presence, location, and movement -- but they provide far less information than what is available from a real body in a face-to-face setting. As a result, it is often difficult to recognize and characterize other people in a groupware system without extensive communication. To address this problem, information-rich embodiments use ideas from multivariate information visualization to maximize the amount of information that is represented about a person. To investigate the feasibility of rich embodiment and their effects on group interaction, we carried out three studies. The first shows that users are able to recall and interpret a large set of variables that are graphically encoded on an embodiment. The second and third studies demonstrated rich embodiments in two groupware systems -- a multiplayer game and a drawing application -- and showed that the enhanced representations do improve recognition and characterization, and that they can enrich interaction in a variety of ways.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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