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"Look!": using the gaze direction of embodied agents
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Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
San Jose, California, USA
SESSION: People, looking at people table of contents
Pages: 1187 - 1190  
Year of Publication: 2007
ISBN:978-1-59593-593-9
Authors
Johann Schrammel  CURE - Center for Usability Research & Engineering, Vienna, Austria
Arjan Geven  CURE - Center for Usability Research & Engineering, Vienna, Austria
Reinhard Sefelin  CURE - Center for Usability Research & Engineering, Vienna, Austria
Manfred Tscheligi  CURE - Center for Usability Research & Engineering, Vienna, Austria and University of Salzburg, Salzburg, Austria
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes the results of three studies investigating an embodied agent that supports its interaction with the user by gazing at corresponding objects within its close environment. Three experiments were conducted in order to research whether users can detect an agent's line of sight, whether the agent's gaze direction can help to guide the users' attention towards designated locations and whether such a setup can be used to improve realistic interaction situations. The results show that a) users can detect the agent's gaze direction quickly (within 200 ms) but not very exactly, b) the use of the agent's gaze direction can speed up but also slow down the detection of objects in dependence on their location and c) that the agent's gaze towards corresponding objects during the interaction can have counterproductive effects in realistic settings.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bickmore, T.W. (2003). Relational Agents: Effecting Change through Human-Computer Relationships, Ph.D. Thesis, MIT.
 
2
Colburn, R.A., Cohen, M.F. and Drucker, S.M. (2000). The Role of Eye Gaze in Avatar Mediated Conversational Interfaces. Technical Report, MSR-TR-2000-81. Microsoft Research.
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Vernon, D. (2004). Cognitive Vision -- The Development of a Discipline, Proc. IST 2004 Event 'Participate in your future'.
 
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www.haptek.com

Collaborative Colleagues:
Johann Schrammel: colleagues
Arjan Geven: colleagues
Reinhard Sefelin: colleagues
Manfred Tscheligi: colleagues