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Building upon everyday play

Published:28 April 2007Publication History

ABSTRACT

Most of today's video game strategies are based on a static set of game controls and player actions that remain oblivious to the player's context and own creativity. Building Upon Everyday Play is the result of a collaboration of Control Freaks, a pervasive gaming experience project, and Exemplar, a toolkit that uses programming-by-demonstration to author sensor-based interactions. In combination, Building Upon Everyday Play furthers a pervasive gaming experience through appropriation of objects in the player's environment and enables new ways to play.

The project consists of a combination of a portable, wireless motion-sensing clamp that can be attached to everyday objects to turn them into game controllers by proxy, and a programming-by-demonstration system that translates sensor data reported by the controller into game events. In the demonstration, participants will be able to play custom video games projected on a large 2D screen by attaching the clamp to their bodies or provided household objects, and to invent their own moves to control the provided games.

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  1. Building upon everyday play

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          • Published in

            cover image ACM Conferences
            CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems
            April 2007
            1286 pages
            ISBN:9781595936424
            DOI:10.1145/1240866

            Copyright © 2007 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 28 April 2007

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            CHI EA '07 Paper Acceptance Rate212of582submissions,36%Overall Acceptance Rate6,164of23,696submissions,26%

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