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Building upon everyday play

Published: 28 April 2007 Publication History

Abstract

Most of today's video game strategies are based on a static set of game controls and player actions that remain oblivious to the player's context and own creativity. Building Upon Everyday Play is the result of a collaboration of Control Freaks, a pervasive gaming experience project, and Exemplar, a toolkit that uses programming-by-demonstration to author sensor-based interactions. In combination, Building Upon Everyday Play furthers a pervasive gaming experience through appropriation of objects in the player's environment and enables new ways to play.
The project consists of a combination of a portable, wireless motion-sensing clamp that can be attached to everyday objects to turn them into game controllers by proxy, and a programming-by-demonstration system that translates sensor data reported by the controller into game events. In the demonstration, participants will be able to play custom video games projected on a large 2D screen by attaching the clamp to their bodies or provided household objects, and to invent their own moves to control the provided games.

References

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Arduino Physical Computing Platform, 2006. http://www.arduino.cc
[2]
Brynskov, M., and Ludvigsen, M. Mock Games: A New Genre of Pervasive Play. In Proceedings of DIS 2006: Conference on Designing Interactive Systems, 2006.
[3]
Cypher, A., ed. Watch What I Do-Programming by Demonstration. MIT Press: Cambridge, MA. 652 pp., 1993.
[4]
Dance Dance Revolution Game, Konami. http://www.konami.jp/bemani/ddr/na
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Guitar Hero Game. Red Octane, Inc. http://www.guitarherogame.com
[6]
Hartmann, B. L. Abdulla, M. Mittal, S. R. Klemmer. Authoring Sensor--based Interactions by Demonstration with Direct Manipulation and Pattern Recognition. In Proceedings of CHI 2007: Conference on Human Factors in Computing Systems, 2007.
[7]
PacManhattan" http://www.pacmanhattan.com "Uncle Roy All Around You" http://www.blasttheory.co.uk/bt/work_uncleroy.html
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"Uncle Roy All Around You" http://www.blasttheory.co.uk/bt/work_uncleroy.html
[9]
Wii Game Console. Nintendo, 2006. http://wii.nintendo.com
[10]
Zhang, H. Control Freaks, Master's Thesis, 2006. http://failedrobot.com/thesis/

Cited By

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  • (2016)Purpose-Centric Appropriation of Everyday Objects as Game ControllersProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892448(2744-2750)Online publication date: 7-May-2016
  • (2016)Household SurvivalProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2890372(168-171)Online publication date: 7-May-2016
  • (2010)OnObjectAdjunct proceedings of the 23nd annual ACM symposium on User interface software and technology10.1145/1866218.1866229(379-380)Online publication date: 3-Oct-2010
  • Show More Cited By

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cover image ACM Conferences
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems
April 2007
1286 pages
ISBN:9781595936424
DOI:10.1145/1240866
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 April 2007

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Author Tags

  1. entertainment
  2. input and interaction technologies
  3. pervasive games
  4. programming by demonstration

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CHI07
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CHI EA '07 Paper Acceptance Rate 212 of 582 submissions, 36%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2016)Purpose-Centric Appropriation of Everyday Objects as Game ControllersProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892448(2744-2750)Online publication date: 7-May-2016
  • (2016)Household SurvivalProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2890372(168-171)Online publication date: 7-May-2016
  • (2010)OnObjectAdjunct proceedings of the 23nd annual ACM symposium on User interface software and technology10.1145/1866218.1866229(379-380)Online publication date: 3-Oct-2010
  • (2010)Video playProceedings of the 9th International Conference on Interaction Design and Children10.1145/1810543.1810550(49-58)Online publication date: 9-Jun-2010
  • (2010)TeMPSProceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning10.1109/DIGITEL.2010.40(31-37)Online publication date: 12-Apr-2010

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