| Congestion games with malicious players |
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Electronic Commerce
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Proceedings of the 8th ACM conference on Electronic commerce
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San Diego, California, USA
SESSION: Pass It On
table of contents
Pages: 103 - 112
Year of Publication: 2007
ISBN:978-1-59593-653-0
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Downloads (6 Weeks): 13, Downloads (12 Months): 125, Citation Count: 0
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ABSTRACT
We study the equilibria of non-atomic congestion games in which there are two types of players: rational players, who seek to minimize their own delay, and malicious players, who seek to maximize the average delay experienced by the rational players. We study the existence of pure and mixed Nash equilibria for these games, and we seek to quantify the impact of the malicious players on the equilibrium. One counter intuitive phenomenon which we demonstrate is the "windfall of malice": paradoxically, when a myopically malicious player gains control of a fraction of the flow, a fraction of the players change from rational to malicious, the new equilibrium may be more favorable for the remaining rational players than the previous equilibrium.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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