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Talk2Me: engaging interactive installation environments
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Creativity and Cognition archive
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition table of contents
Washington, DC, USA
SESSION: Graduate student symposium table of contents
Pages: 292 - 292  
Year of Publication: 2007
ISBN:978-1-59593-712-4
Authors
Ann Judith Morrison  The Australasian CRC for Interaction Design Pty Ltd, Brisbane, Australia
Margot Brereton  The Australasian CRC for Interaction Design Pty Ltd, Brisbane, Australia
Peta Mitchell  The Australasian CRC for Interaction Design Pty Ltd, Brisbane, Australia
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this research I explore what elements there may be in common between tangible interactive-technology works that successfully engage their participants. An exploration of existing methods for obtaining useful evaluations for non-use and ambiguous environments forms a part of the discussion.


Collaborative Colleagues:
Ann Judith Morrison: colleagues
Margot Brereton: colleagues
Peta Mitchell: colleagues