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Understanding and evaluating creativity
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Creativity and Cognition archive
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition table of contents
Washington, DC, USA
TUTORIAL SESSION: Tutorials table of contents
Pages: 303 - 304  
Year of Publication: 2007
ISBN:978-1-59593-712-4
Authors
Linda Candy  University of Technology Sydney, Sydney, Australia
Zafer Bilda  University of Technology Sydney, Sydney, Australia
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

The aim of this tutorial is to provide the participants with an understanding of the significance of creativity for interaction design and to give guidance about the design and evaluation of systems with respect to their role in creativity support. Participants will also be provided with tools for analyzing and evaluating situations in which creative engagement and interaction may be taking place.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bilda, Z., Candy, L. and Edmonds, E.A. An Embodied Cognition Framework for Interactive Experience. CoDesign 2007. DOI: 10.1080/15710880701251443
 
2
Bilda, Z., Costello, B. and Amitani, S. Collaborative analysis framework for evaluating interactive art experience. CoDesign, 2 (4). 238--255.
 
3
Interact Interact User Guide. Mangold Software and Consulting GmbH, 2006.
 
4
Maher, M.L., Bilda, Z. and Gul, F.L., Impact of collaborative virtual environments on design behavior. in DCC'06, (2006), Springer, 305--323.
 
5
Sternberg, R.J. (ed.), Handbook of Creativity. Cambridge University Press, Cambridge, UK, 1999.

Collaborative Colleagues:
Linda Candy: colleagues
Zafer Bilda: colleagues