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The gopher game: a social, mobile, locative game with user generated content and peer review
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ACM International Conference Proceeding Series; Vol. 203 archive
Proceedings of the international conference on Advances in computer entertainment technology table of contents
Salzburg, Austria
SESSION: Mobile and social games table of contents
Pages: 9 - 16  
Year of Publication: 2007
ISBN:978-1-59593-640-0
Authors
Sean Casey  University of Lincoln, Lincoln, United Kingdom
Ben Kirman  University of Lincoln, Lincoln, United Kingdom
Duncan Rowland  University of Lincoln, Lincoln, United Kingdom
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper introduces 'Gophers', a social game for mobile devices that utilises task oriented gameplay to create a novel entertainment experience. The study combines a number of key research themes: mobile social gaming, acquiring useful data through gameplay and content sharing in mobile settings. The experience of trialling the game in the real world is discussed and the findings from the study are presented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Drozd, A., Benford, S., Tandavanitj, N., Wright, M., and Chamberlain., A. Hitchers: Designing for cellular positioning. In Proceedings of the 8th international conference on Ubiquitous computing (Ubicomp '06) (Orange County, CA, USA, 2006). Springer Berlin, Heidelberg, 2006, 279--296.
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Google maps. http://maps.google.com/.
 
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Collaborative Colleagues:
Sean Casey: colleagues
Ben Kirman: colleagues
Duncan Rowland: colleagues