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The gopher game: a social, mobile, locative game with user generated content and peer review

Published: 13 June 2007 Publication History

Abstract

This paper introduces 'Gophers', a social game for mobile devices that utilises task oriented gameplay to create a novel entertainment experience. The study combines a number of key research themes: mobile social gaming, acquiring useful data through gameplay and content sharing in mobile settings. The experience of trialling the game in the real world is discussed and the findings from the study are presented.

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cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 13 June 2007

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Author Tags

  1. GSM cell phones
  2. context acquisition
  3. locative and mobile gaming
  4. social networking
  5. user-generated content

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

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  • (2023)Design Principles for Content Creation in Location-Based GamesACM Transactions on Multimedia Computing, Communications, and Applications10.1145/358368919:5s(1-30)Online publication date: 7-Jun-2023
  • (2021)Towards User-generated Microgames for Supporting Learning: An Investigative ExplorationContemporary Educational Technology10.30935/cedtech/1078513:3(ep299)Online publication date: 2021
  • (2020)'Pataphysical SoftwareProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395526(1859-1871)Online publication date: 3-Jul-2020
  • (2017)Play on DemandInternational Journal of E-Business Research10.4018/IJEBR.201710010313:4(37-54)Online publication date: 1-Oct-2017
  • (2017)User-Generated Content in Pervasive GamesComputers in Entertainment10.1145/316157016:1(1-23)Online publication date: 23-Dec-2017
  • (2017)MC Hammer PresentsProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3052753(735-746)Online publication date: 6-May-2017
  • (2017)Revisiting design guidelines for pervasive gamesInternational Journal of Pervasive Computing and Communications10.1108/IJPCC-D-17-0000713:4(386-407)Online publication date: 6-Nov-2017
  • (2017)Perceptions of virtual reward systems in crowdsourcing gamesComputers in Human Behavior10.1016/j.chb.2017.01.00670:C(365-374)Online publication date: 1-May-2017
  • (2017)Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile ContentDigital Libraries: Data, Information, and Knowledge for Digital Lives10.1007/978-3-319-70232-2_16(185-196)Online publication date: 3-Nov-2017
  • (2017)Does it matter how you play? The effects of collaboration and competition among players of human computation gamesJournal of the Association for Information Science and Technology10.1002/asi.2386368:8(1823-1835)Online publication date: 1-Aug-2017
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