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Plot monitoring for interactive narrative games

Published: 13 June 2007 Publication History

Abstract

Interactive narrative and video games are two fields divided between the will to follow a scenario and that to offer a maximum of freedom and interaction. We propose a method combining emergent narrative theory and game monitoring to create a new system of dynamic generation of narrative. This method is based on a multi-agent architecture, which supervises and monitors the game execution.allIt uses of narrative structures descriptors as a reference to lead the evolution of an emergent narrative world. A first application has been developed to test the validity of the system in term of effectiveness and computational cost.

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    cover image ACM Conferences
    ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
    June 2007
    324 pages
    ISBN:9781595936400
    DOI:10.1145/1255047
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 13 June 2007

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    Author Tags

    1. adaptative execution
    2. game architecture
    3. interactive narrative

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    • (2021)A Narrative Review of Virtual Reality Applications for the Treatment of Post-Traumatic Stress DisorderApplied Sciences10.3390/app1115668311:15(6683)Online publication date: 21-Jul-2021
    • (2021)Co-Designers Not TroublemakersProceedings of the ACM on Human-Computer Interaction10.1145/34747005:CHI PLAY(1-26)Online publication date: 6-Oct-2021
    • (2020)Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure TherapyGames and Learning Alliance10.1007/978-3-030-63464-3_10(102-111)Online publication date: 2-Dec-2020
    • (2019)Towards a Serious Game for Amazigh Language Learning2019 IEEE/ACS 16th International Conference on Computer Systems and Applications (AICCSA)10.1109/AICCSA47632.2019.9035311(1-5)Online publication date: Nov-2019
    • (2013)A Novel Narrative Intelligence Structure for Interactive Drama in Computer Games WorkflowIntelligent Computer Graphics 201210.1007/978-3-642-31745-3_7(129-146)Online publication date: 2013
    • (2011)Contributions and Perspectives in Architectures of Software Testing EnvironmentsProceedings of the 2011 25th Brazilian Symposium on Software Engineering10.1109/SBES.2011.42(66-71)Online publication date: 28-Sep-2011
    • (2011)Towards the Open Source Reference ArchitecturesProceedings of the 2011 Fifth Brazilian Symposium on Software Components, Architectures and Reuse10.1109/SBCARS.2011.12(61-70)Online publication date: 26-Sep-2011
    • (2011)Community Adaptive Educational GamesNew Horizons in Web-Based Learning - ICWL 2010 Workshops10.1007/978-3-642-20539-2_6(45-54)Online publication date: 2011
    • (2010)Community adaptive educational gamesProceedings of the 2010 international conference on New horizons in web-based learning10.5555/2008217.2008224(45-54)Online publication date: 7-Dec-2010
    • (2010)A storytelling model for educational games: Hero's interactive journeyInternational Journal of Technology Enhanced Learning10.1504/IJTEL.2010.0312572:1/2(4-20)Online publication date: 1-Jan-2010
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